Current version:PlayStation
Akazu no Ma

Akazu no Ma

Akazu no Ma is a PlayStation adventure game released in 1997 developed by Visit. It centers on story, case, or mission progress, location exploration, and character and object interaction, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
6.1 / 10
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About this game

Akazu no Ma is a PlayStation adventure game centered on story, case, or mission progress, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10PlayStation

An intriguing closed-building mystery with limited breadth.

A psychological experiment in a sealed building quickly becomes a sequence of disturbing incidents. Choices shift the story toward investigation, escape or stranger explanations. Its strength is the desire to discover what happens next, not intricate detective procedures. Environmental imagery and sound create suspense, while characters exist mainly in text and require imagination. Alternate endings invite experimentation, and restarting a chosen scenario after failure avoids repeating the entire opening. However, the story is not extensive, some choices produce modest changes, and abrupt endings weaken the buildup. Text synchronized with CG cannot always be advanced freely, making rereading slower. This suits Japanese-reading fans of compact, macabre sound novels more than players seeking deep deduction or flexible reading tools.

Strengths

  • Compelling closed-building suspense
  • Atmospheric environmental sound
  • Convenient scenario retries

Weaknesses

  • Limited branch breadth
  • Abrupt endings
  • Slow synchronized text on rereads

Who it is for: Japanese-reading fans of macabre sound novels.

Play notes: Contains disturbing violence; characters are primarily textual, not freely explored 3D figures.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Alternate outcomes encourage experimentation, but limited volume and abrupt endings weaken pacing.

Reviewed5.0 / 10Not provided
Dimension

Branching incidents sustain curiosity through choices rather than deep procedural deduction.

Reviewed6.8 / 10Not provided
Dimension

Environmental imagery and sound create suspense, while characters remain textually conveyed.

Reviewed6.1 / 10Not provided
Dimension

Scenario retries help experimentation, but synchronized text restrictions slow rereading.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Visit
Publisher
Visit
Release date
1997
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonMain Story 10–20 Hours3D GraphicsStory-drivenLinear LevelsSlow BurnSolo-friendlyPuzzle SolvingInvestigationExploration
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided