After... Wasureenu Kizuna
After... Wasureenu Kizuna is a PlayStation 2 adventure game released in 2004 developed by Ciel. It centers on story, case, or mission progress, location exploration, and character and object interaction, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 6.6 / 10
About this game
After... Wasureenu Kizuna is a PlayStation 2 adventure game centered on story, case, or mission progress, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A sensitive story of loss, held back by repetitive routes and slow skipping.
After begins with school friendships but finds its strongest material in what happens when familiar lives are interrupted. Its supernatural identity premise gives relationships an unsettling tension, while the survivors' gradual acceptance of loss provides genuine emotional weight. Changing expressions, carefully chosen stills and a piano scene make that grief feel personal rather than merely abstract. Different routes reveal different relationships, yet several arrive at similar endings and some character motivations are insufficiently developed. Save files let you revisit decisions, but even the fastest skipping setting is slow, making repeated passages less comfortable than they should be. Readers receptive to melancholy and fantastical explanations may find a memorable aftertaste; those looking for cheerful romance or sharply divergent routes may find it less satisfying.
Strengths
- The aftermath of personal loss receives sensitive attention.
- Portrait expressions, stills and musical scenes communicate emotion.
Weaknesses
- Similar endings and thin motivations weaken route variety.
- Slow text skipping hampers replay.
Who it is for: Adult readers interested in melancholy Japanese visual novels and identity themes.
Play notes: Contains death, disturbing relationships and attempted sexual assault; this covers the PS2 adaptation only.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Routes offer emotional variation, but similar endings and weak motivations reduce their payoff. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Transferred identity and grief provide an emotionally engaging reading experience. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Expressive portraits and musical scenes convey loss effectively within a static narrative. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Save-file replays support route exploration, but slow skipping makes repetition cumbersome. | Reviewed | 5.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ciel
- Publisher
- Pione Soft
- Release date
- 2004
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Story-drivenMain Story 10–20 HoursThird PersonLinear Levels3D GraphicsSolo-friendlyInvestigationPuzzle SolvingExplorationWarSlow Burn
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation 2Worldwide2004
Game gallery
Sources
Not provided