Current version:PlayStation 2
AFL Live 2003

AFL Live 2003

AFL Live 2003 is a PlayStation 2 sports game released in 2002 developed by Transmission Games. It centers on sport controls, shifts between attack and defense, and score or tournament goals, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.

AI score · out of 10
6.6 / 10
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About this game

AFL Live 2003 is a PlayStation 2 sports game centered on sport controls, shifts between attack and defense, and score or tournament goals. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, animation, and score feedback establish the match atmosphere, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that opponent ai, control precision, multiplayer accessories, and period-specific rosters can affect consistency. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 2

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10PlayStation 2

A spirited AFL adaptation undermined by a PS2 save bug.

AFL Live 2003 gives Australian-rules fans an accessible PS2 interpretation of kicking, handball, marking, tackling, and player changes through a compact button scheme. A hold gauge adds judgment to kicks. Official clubs, individual matches, a 22-round season, and finals provide recognizable sporting structure, while lighting and crowd effects recreate much of the match atmosphere. The PS2-specific review also notes interrupted commentary and a distant playing camera that hides player detail. Its major issue is technical rather than speculative: the reviewer observed frame drops, clipping, and a highest-difficulty game reverting to Easy after saving and resuming. Local multiplayer reaches two players on this edition, not the Xbox edition's four. Fans may enjoy the competition, but should know about the save-state defect before committing to a season.

Strengths

  • Accessible controls and a full season capture the sport.

Weaknesses

  • Difficulty resetting on save plus frame drops and clipping.

Who it is for: AFL fans willing to tolerate PS2 quirks across a full season.

Play notes: Saving a highest-difficulty match may revert it to Easy; local play is limited to two.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Season and finals add substance; local play stops at two.

Reviewed6.5 / 10Not provided
Dimension

Compact controls capture quick football decisions.

Reviewed7.1 / 10Not provided
Dimension

Stadium mood works despite commentary gaps.

Reviewed6.9 / 10Not provided
Dimension

PS2 frame dips and difficulty-save bug hurt reliability.

Reviewed4.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
Acclaim
Release date
2002
Platforms
PlayStation 2
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus PlayerPick-up and PlayShort SessionsReplayableFast-pacedMain Story Under 10 HoursSolo-friendlyLow Entry BarrierSports-based Play3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third person

Release editions

Sources

Not provided