The Adventures of Kid Kleets
Adventures of Kid Kleets, The is a Super Famicom action game released in 1993 developed by Yanoman. It centers on shooting and weapon use, area and route exploration, and story, case, or mission progress, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.7 / 10
About this game
Adventures of Kid Kleets, The is a Super Famicom action release centered on shooting and weapon use, area and route exploration, and story, case, or mission progress. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Distinctive football-based platforming rewards patience more than immediate fluency.
Kid Kleets makes a football the link between fighting, breaking obstacles and collecting items. That shared tool gives the platforming an identity beyond simply jumping on enemies, but learning how to use it is a substantial part of the challenge. Stages vary across countries, with regional enemy caricatures helping distinguish the journey. Trophy fragments provide a reason to explore carefully and revisit stages when pursuing the better ending. The same ball that supplies the novelty also creates friction: its handling is tricky to master, and increasingly complex layouts demand more confident technique. Fitting sound supports the adventure without becoming a particular highlight. This is most appealing to players who enjoy practicing unusual platforming interactions and searching for optional objectives.
Strengths
- A distinctive tool connects combat and collection
- Varied stages and trophy fragments reward exploration
Weaknesses
- Football handling becomes demanding in complex stages
- Sound is fitting but unremarkable
Who it is for: Platforming players willing to practice unusual attacks and explore optional objectives.
Play notes: The better ending depends on trophy fragments; football handling takes practice.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied stages and trophy fragments give exploration and repeat runs a meaningful objective. | Reviewed | 7.0 / 10 | Not provided |
| Dimension The ball gives combat and collection a distinctive shared tool, though increasingly complex situations demand practice. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Regional enemy caricatures distinguish the settings; fitting sound is supportive rather than exceptional. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Inventive football handling carries a genuine adaptation cost, which more complex stages amplify. | Reviewed | 5.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Yanoman
- Publisher
- Krisalis Software
- Release date
- 1993
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Fast-pacedReplayableSolo-friendlyPlatformingStory-driven2D GraphicsLinear LevelsSide-scrollingExplorationScience FictionReal-time CombatShooting
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Super Famicom / SNESWorldwide1993
Game gallery
Sources
Not provided