Advanced Dungeons & Dragons - DragonStrike
AD&D DragonStrike converts the Dragonlance setting into real-time aerial combat. Players ride bronze, silver, or gold dragons, change altitude, pursue hostile creatures, and strike ground objectives with distinct breath weapons to complete missions.
- AI score · out of 10
- 6.5 / 10
About this game
AD&D DragonStrike converts the Dragonlance setting into real-time aerial combat. Players ride bronze, silver, or gold dragons, change altitude, pursue hostile creatures, and strike ground objectives with distinct breath weapons to complete missions. The focus is turning, speed, and target priority rather than party-based role playing. Dragon types and mission goals provide some variation, and the fantasy dogfighting premise is unusual, but limited visibility and distance feedback make pursuit awkward. Repeated enemy formations also reduce mission distinction, while NES controls take time to learn. This description covers the original fc release represented by this catalog entry and does not assume conveniences introduced by later ports.
Collected in series
Dungeons & Dragons spans licensed fantasy games about adventurers, monsters and magical worlds. Some ask you to build a party, plan spells and choose your words carefully; others put weapons directly in your hands for real-time battles. The rules and pace vary widely between games.
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
AD&D DragonStrike converts the Dragonlance setting into real-time aerial combat. Players ride bronze, silver, or gold dragons, change altitude, pursue hostile creatures, and strike ground objectives with distinct breath weapons to complete missions.
The focus is turning, speed, and target priority rather than party-based role playing. Dragon types and mission goals provide some variation, and the fantasy dogfighting premise is unusual, but limited visibility and distance feedback make pursuit awkward. Repeated enemy formations also reduce mission distinction, while NES controls take time to learn. Overall, its main strengths are Dragon-mounted aerial combat has a distinctive identity; Altitude and breath choices add modest tactics. Its material limitations are Distance and turning feedback are unclear; Missions and formations become repetitive. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The evidence supports this balance.
Strengths
- Dragon-mounted aerial combat has a distinctive identity
- Altitude and breath choices add modest tactics
Weaknesses
- Distance and turning feedback are unclear
- Missions and formations become repetitive
Who it is for: Dragonlance fans willing to learn an unusual old-style flight model.
Play notes: This is not a traditional party RPG, and its controls have a substantial learning cost.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Altitude and breath choices add modest tactics; Missions and formations become repetitive. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Dragon-mounted aerial combat has a distinctive identity; Distance and turning feedback are unclear. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Altitude and breath choices add modest tactics; presentation is judged within the original platform conditions, with no bonus for age alone. | Reviewed | 7.0 / 10 | Not provided |
| Dimension Judged on the original fc release's input, readability, saving, and accessory conditions. Distance and turning feedback are unclear. | Reviewed | 5.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Westwood Studios
- Publisher
- FCI
- Release date
- 1992
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Linear LevelsWarHigh DifficultySolo-friendlyMain Story Under 10 HoursFantasy2D GraphicsShooting
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Famicom / NESWorldwide1992
Game gallery
Sources
Not provided