Current version:Famicom / NES
Advanced Dungeons _ Dragons - DragonStrike cover

Advanced Dungeons & Dragons - DragonStrike

AD&D DragonStrike converts the Dragonlance setting into real-time aerial combat. Players ride bronze, silver, or gold dragons, change altitude, pursue hostile creatures, and strike ground objectives with distinct breath weapons to complete missions.

AI score · out of 10
6.5 / 10
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About this game

AD&D DragonStrike converts the Dragonlance setting into real-time aerial combat. Players ride bronze, silver, or gold dragons, change altitude, pursue hostile creatures, and strike ground objectives with distinct breath weapons to complete missions. The focus is turning, speed, and target priority rather than party-based role playing. Dragon types and mission goals provide some variation, and the fantasy dogfighting premise is unusual, but limited visibility and distance feedback make pursuit awkward. Repeated enemy formations also reduce mission distinction, while NES controls take time to learn. This description covers the original fc release represented by this catalog entry and does not assume conveniences introduced by later ports.

Collected in series

Dungeons & Dragons spans licensed fantasy games about adventurers, monsters and magical worlds. Some ask you to build a party, plan spells and choose your words carefully; others put weapons directly in your hands for real-time battles. The rules and pace vary widely between games.

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Famicom / NES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.5 / 10Famicom / NES

AD&D DragonStrike converts the Dragonlance setting into real-time aerial combat. Players ride bronze, silver, or gold dragons, change altitude, pursue hostile creatures, and strike ground objectives with distinct breath weapons to complete missions.

The focus is turning, speed, and target priority rather than party-based role playing. Dragon types and mission goals provide some variation, and the fantasy dogfighting premise is unusual, but limited visibility and distance feedback make pursuit awkward. Repeated enemy formations also reduce mission distinction, while NES controls take time to learn. Overall, its main strengths are Dragon-mounted aerial combat has a distinctive identity; Altitude and breath choices add modest tactics. Its material limitations are Distance and turning feedback are unclear; Missions and formations become repetitive. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The evidence supports this balance.

Strengths

  • Dragon-mounted aerial combat has a distinctive identity
  • Altitude and breath choices add modest tactics

Weaknesses

  • Distance and turning feedback are unclear
  • Missions and formations become repetitive

Who it is for: Dragonlance fans willing to learn an unusual old-style flight model.

Play notes: This is not a traditional party RPG, and its controls have a substantial learning cost.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Altitude and breath choices add modest tactics; Missions and formations become repetitive.

Reviewed6.2 / 10Not provided
Dimension

Dragon-mounted aerial combat has a distinctive identity; Distance and turning feedback are unclear.

Reviewed6.6 / 10Not provided
Dimension

Altitude and breath choices add modest tactics; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed7.0 / 10Not provided
Dimension

Judged on the original fc release's input, readability, saving, and accessory conditions. Distance and turning feedback are unclear.

Reviewed5.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
FCI
Release date
1992
Platforms
Famicom / NES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Linear LevelsWarHigh DifficultySolo-friendlyMain Story Under 10 HoursFantasy2D GraphicsShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided