Current version:Wii U
A Shadow's Tale cover

A Shadow's Tale

A Shadow's Tale has players guide a boy's shadow across wall platforms, light sources, and physical mechanisms up a tower. This catalogue entry evaluates the recorded original-platform release, including its period-specific controls, presentation, content structure, hardware limits, and intended mode of play.

AI score · out of 10
7.9 / 10
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About this game

A Shadow's Tale has players guide a boy's shadow across wall platforms, light sources, and physical mechanisms up a tower. Shadow platforms and light mechanisms are distinctive, while tower art and music create solitude. Mid-game puzzles and climbing repeat, and movement pace and combat are plain. This assessment covers the catalogued release. This description covers the original wii-u release represented by this catalog entry and does not assume conveniences introduced by later ports. The assessment also treats period hardware limits, documented mechanics, original controls, and release-specific access as explicit evaluation boundaries.

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Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.9 / 10Wii U

A Shadow's Tale has players guide a boy's shadow across wall platforms, light sources, and physical mechanisms up a tower.

Shadow platforms and light mechanisms are distinctive, while tower art and music create solitude. Mid-game puzzles and climbing repeat, and movement pace and combat are plain. This assessment covers the catalogued release. Overall, its main strengths are Shadow platforms and light mechanisms are distinctive; Tower art and music create solitude. Its material limitations are Mid-game puzzles and climbing repeat; Movement pace and combat are plain. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The conclusion also accounts for original hardware readability, input, and access conditions. Documented uncertainty remains explicit. The evidence supports this balance.

Strengths

  • Shadow platforms and light mechanisms are distinctive
  • Tower art and music create solitude

Weaknesses

  • Mid-game puzzles and climbing repeat
  • Movement pace and combat are plain

Who it is for: Players who value shadow platforms and light mechanisms are distinctive and accept this release's limits.

Play notes: Expect mid-game puzzles and climbing repeat and movement pace and combat are plain.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Tower art and music create solitude; Movement pace and combat are plain.

Reviewed7.4 / 10Not provided
Dimension

Shadow platforms and light mechanisms are distinctive; Mid-game puzzles and climbing repeat.

Reviewed8.0 / 10Not provided
Dimension

Tower art and music create solitude; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.8 / 10Not provided
Dimension

Judged on the original wii-u release's input, readability, saving, and accessory conditions. Mid-game puzzles and climbing repeat.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Hudson Soft
Publisher
Hudson Soft
Release date
2009
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
LonelyMain Story Under 10 HoursLinear LevelsPlatforming3D GraphicsStory-drivenPuzzle SolvingSide-scrolling
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided