8 Eye's
CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER! After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return on the Great King, so that he may finish the rebuilding of Earth. Your reward will be the the eternal gratitude of all mankind!
- AI score · out of 10
- 6.6 / 10
About this game
CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER! After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return on the Great King, so that he may finish the rebuilding of Earth. Your reward will be the the eternal gratitude of all mankind!
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Famicom / NESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
8 Eye's is assessed here as a specific FC/NES release with its documented strengths and practical limits kept in view.
CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER! After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's eight Dukes, in a desperate This assessment focuses on the specific FC or NES release and on the play actions, goals, and progression documented for 8 Eye's. Its value comes from how clearly the central rules create decisions and feedback across a session. Pacing is judged by the variety of situations, the learning curve, recovery after failure, and the reason to replay. Presentation is considered through readability, animation, sound, and the consistency of the game's style rather than by modern resolution. Practical limits such as period controls, guidance, saving, or required accessories are included only when they affect this release. Players who enjoy learning compact systems and improving through repeated attempts are the clearest audience, while anyone seeking modern convenience
Strengths
- The documented central loop gives 8 Eye's a clear identity and a learnable set of goals.
- Progress rewards understanding the rules and applying them more consistently across repeated situations.
Weaknesses
- The original release can create friction through its documented difficulty, guidance, control, or recovery limits.
Who it is for: Players interested in the original FC/NES design and willing to learn its period-specific rules.
Play notes: Check the documented language, saving, accessory, and recovery conditions for this exact release.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The content pacing score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 6.1 / 10 | Not provided |
| Dimension The core experience score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 6.7 / 10 | Not provided |
| Dimension The presentation immersion score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 7.9 / 10 | Not provided |
| Dimension The technical usability score applies the V3 boundary to the documented mechanics, pacing, presentation, and FC release constraints. | Reviewed | 5.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Thinking Rabbit
- Publisher
- Taxan
- Release date
- 1988
- Platforms
- Famicom / NES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- PlatformingLinear LevelsDark FantasyLocal Co-opMain Story Under 10 Hours2D GraphicsSide-scrollingHigh DifficultyArcade StyleFast-pacedMelee CombatPixel Art
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerCo-opMultiplayer
- Perspectives
- Side view
Release editions
- Famicom / NESWorldwide1988
Game gallery
Sources
Not provided