Current version:PlayStation Vita
36 Fragments of Midnight

36 Fragments of Midnight

36 Fragments of Midnight is a PlayStation Vita action game released in 2017 developed by Petite Games. It centers on platform movement and landing judgment, collection and development goals, and movement and immediate actions, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.

AI score · out of 10
5.8 / 10
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About this game

36 Fragments of Midnight is a PlayStation Vita action game centered on platform movement and landing judgment, collection and development goals, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation Vita

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10PlayStation Vita

Clear minimal platforming with brief staying power.

36 Fragments of Midnight sends a glowing square through dark spaces to collect fragments while avoiding spikes, lasers and moving blades. The goal is immediately understandable, strong contrast makes hazards visible, and a double jump gives basic midair correction. Randomized layouts change the route from one attempt to the next. Yet the firsthand Vita reviewer felt they had seen the essential material after a first run of about forty minutes and all trophies within two hours. Brevity alone is not a flaw; the small set of hazards and objectives also does little to develop across repeated attempts. Respawns are fast, but a screen transition can reveal spikes only after a jump has already committed the player to death. It suits someone wanting a few sessions of minimal handheld platforming rather than sustained level progression. This assessment is restricted to the Vita original. A casual comparison with PS4 smoothness elsewhere is not treated as a tested technical result.

Strengths

  • Readable hazards and shuffled routes suit short runs.

Weaknesses

  • Thin goals exhaust the experience quickly.

Who it is for: Vita players seeking brief platforming runs.

Play notes: Vita original; no PS4 performance inferred.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Random layouts cannot supply lasting goals.

Reviewed4.6 / 10Not provided
Dimension

Clear collection and hazards have little growth.

Reviewed5.9 / 10Not provided
Dimension

Contrast clarifies traps within sparse art.

Reviewed6.3 / 10Not provided
Dimension

Responsive Vita jumps meet blind screen transitions.

Reviewed6.6 / 10Not provided

Review sources

Not provided

Core information

Developer
Petite Games
Release date
2017
Platforms
PlayStation Vita
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
PlatformingThird PersonCollection-richLinear LevelsFast-pacedReal-time CombatSolo-friendlyReplayable3D GraphicsMain Story Under 10 HoursDodge
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided