36 Fragments of Midnight
36 Fragments of Midnight is a PlayStation Vita action game released in 2017 developed by Petite Games. It centers on platform movement and landing judgment, collection and development goals, and movement and immediate actions, with controls and information arranged around the twin analog sticks, directional pad, shoulder and face buttons, adding front or rear touch, gyroscope, cameras, or microphone only where explicitly used.
- AI score · out of 10
- 5.8 / 10
About this game
36 Fragments of Midnight is a PlayStation Vita action game centered on platform movement and landing judgment, collection and development goals, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the high-density portable display, stereo audio, touch feedback, and handheld interface need to keep text, targets, and state changes clear at a small scale. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include proprietary memory cards, touch or gyroscope input, battery life, download availability, cross-platform features, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation VitaAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Clear minimal platforming with brief staying power.
36 Fragments of Midnight sends a glowing square through dark spaces to collect fragments while avoiding spikes, lasers and moving blades. The goal is immediately understandable, strong contrast makes hazards visible, and a double jump gives basic midair correction. Randomized layouts change the route from one attempt to the next. Yet the firsthand Vita reviewer felt they had seen the essential material after a first run of about forty minutes and all trophies within two hours. Brevity alone is not a flaw; the small set of hazards and objectives also does little to develop across repeated attempts. Respawns are fast, but a screen transition can reveal spikes only after a jump has already committed the player to death. It suits someone wanting a few sessions of minimal handheld platforming rather than sustained level progression. This assessment is restricted to the Vita original. A casual comparison with PS4 smoothness elsewhere is not treated as a tested technical result.
Strengths
- Readable hazards and shuffled routes suit short runs.
Weaknesses
- Thin goals exhaust the experience quickly.
Who it is for: Vita players seeking brief platforming runs.
Play notes: Vita original; no PS4 performance inferred.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Random layouts cannot supply lasting goals. | Reviewed | 4.6 / 10 | Not provided |
| Dimension Clear collection and hazards have little growth. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Contrast clarifies traps within sparse art. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Responsive Vita jumps meet blind screen transitions. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Petite Games
- Publisher
- Ratalaika GamesEastasiasoft
- Release date
- 2017
- Platforms
- PlayStation Vita
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- PlatformingThird PersonCollection-richLinear LevelsFast-pacedReal-time CombatSolo-friendlyReplayable3D GraphicsMain Story Under 10 HoursDodge
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- PlayStation 4Worldwide2017
- PlayStation VitaWorldwide2017
Game gallery
Sources
Not provided