300 - March to Glory
300 - March to Glory is a PSP adventure game released in 2007 developed by Collision Studios. It centers on combat encounters, location exploration, and character and object interaction, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 5.1 / 10
About this game
300 - March to Glory is a PSP adventure game centered on combat encounters, location exploration, and character and object interaction. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Spartan imagery cannot rescue sluggish combat.
300: March to Glory puts Leonidas through successive enemy formations with sword, spear and shield. Switching weapons and occasional phalanx or falling-arrow sequences try to recreate the film’s violence and scale. The setting is recognizable to viewers of the adaptation. Most of the journey, however, returns to similar brawls, and attacks remain sluggish enough that weapon choice does not create a satisfying rhythm of decisions. The firsthand PSP account also finds the camera unhelpful and the scenery rough, undercutting both timing and spectacle on this handheld release. Sluggish swings, poor camera guidance and repeated fights make even its larger battle scenes feel less forceful than the film. Film fans may still be curious about a portable Spartan action game, but they should expect recurring friction in the very act of fighting.
Strengths
- Weapons and phalanx scenes add brief variety.
Weaknesses
- Repeated fights and an unhelpful PSP camera drag.
Who it is for: Film fans curious about a handheld adaptation.
Play notes: Original PSP version; camera findings are platform-specific.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Brief diversions do not relieve repetitive brawls. | Reviewed | 4.8 / 10 | Not provided |
| Dimension Weapon options cannot overcome sluggish combat. | Reviewed | 5.2 / 10 | Not provided |
| Dimension Film brutality is recognizable despite rough visuals. | Reviewed | 5.5 / 10 | Not provided |
| Dimension PSP response and camera obstruct combat timing. | Reviewed | 4.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Collision Studios
- Publisher
- WB Games
- Release date
- 2007
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- Slow Burn3D GraphicsLinear LevelsExplorationInvestigationStory-drivenReal-time CombatThird PersonWarMain Story 10–20 HoursPuzzle SolvingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2007
Game gallery
Sources
Not provided