2006 FIFA World Cup - Germany 2006
2006 FIFA World Cup brings national-team football to the GBA through qualifying rounds, the finals tournament and separate challenges. Players pass, dribble, shoot and defend, with exhibition play and two-player cable matches offering alternatives to taking a team through the competition.
- AI score · out of 10
- 6.9 / 10
About this game
Players guide national teams through matches built around passing, dribbling, shooting and defending. The tournament route includes qualification and the World Cup finals, while exhibition matches and situational challenges provide separate ways to play. Challenge completion and tournament participation with teams from different continents can unlock posters in the rewards menu. Match settings include different ground conditions. The GBA edition uses generic venues rather than the official World Cup stadiums found in other versions. Two-player matches use a physical link cable. Both participants need a GBA and their own cartridge; the documented mode does not establish internet play or Single-Pak sharing.
Collected in series
FIFA is EA SPORTS’ football series built around passing moves, defensive decisions and the excitement of scoring. Across its history, careers, Ultimate Team and women’s football broadened the experience beyond individual matches.
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Game Boy AdvanceAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Brisk portable matches with sport-dependent depth
2006 FIFA World Cup - Germany 2006 centers on sport rules, immediate control, and shifts between attack and defense. Short matches and tournament goals give sessions clear boundaries, giving the handheld release a recognizable rhythm and a clear set of player goals. Players, venues, and score feedback establish the match atmosphere, and the best parts connect readable objectives with steady mechanical feedback. A dated roster plus uneven AI and control precision limit the package, which is the main reason the original cartridge can feel less approachable today. This GameNavo assessment uses the release description, classification, media record, and retained source evidence. It does not import user ratings, press aggregates, emulator conveniences, or features belonging to console versions and later remakes.
Strengths
- The central loop connects sport rules, immediate control, and shifts between attack and defense with readable goals.
- Progress has a clear structure and introduces recognizable stage or system changes.
- Presentation supports the rules with useful visual and audio feedback.
Weaknesses
- A dated roster plus uneven AI and control precision limit the package.
- The original GBA release lacks modern conveniences such as rewind, save states, and expanded tutorials.
Who it is for: Players who enjoy sports games, accept period-specific handheld controls, and want to understand the original release on its own terms.
Play notes: This assessment is based on documented release evidence rather than a full playthrough; language, link hardware, and cartridge save condition may affect use. This score was recalibrated under professional-v2 without external ratings, source volume, asset count, title recognition, or URL-derived values.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Content and pacing are judged from progression, variety, repetition, recovery after failure, and meaningful replay value in this release. The 7.0 score does not reward description length, media count, or a longer nominal playtime. | Reviewed | 7.0 / 10 | Not provided |
| Dimension The GBA release is judged on its actual main loop, control feedback, rule depth, and room for mastery. This 6.8 score reflects the release itself and excludes title recognition, source volume, URL data, and external ratings. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Presentation is assessed through the GBA release's readability, art, sound, interface, atmosphere, and relevant narrative expression. Era-normal resolution is not penalized, while release-specific clarity problems remain part of the 7.1 score. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Technical usability covers response, information clarity, saving and continuation, language, accessories, and stability in the original GBA release. Emulator conveniences are excluded from this 6.6 score. | Reviewed | 6.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Release date
- 2006
- Platforms
- Game Boy Advance
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Sports-based PlayPick-up and PlayPlayer versus PlayerShort SessionsFast-paced2D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Game Boy AdvanceWorldwide2006
Game gallery
Sources
Not provided