187 - Ride or Die
187 - Ride or Die is a PlayStation 2 shooter game released in 2005 developed by Ubisoft. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls and information arranged around the DualShock 2 twin analog sticks, directional pad, shoulder and face buttons, with a dedicated peripheral only where explicitly required.
- AI score · out of 10
- 5.8 / 10
About this game
187 - Ride or Die is a PlayStation 2 shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while 3D scenes, streamed data, cinematics, surround audio, and interlaced television output need to preserve action and state readability together. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and peripheral support can increase control pressure. Platform conditions also include DVD loading, the 8MB Memory Card, analog sticks and pressure-sensitive buttons, Multitap, Network Adapter, dedicated peripherals, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 2AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Accessible combat racing struggles to reward sustained skill.
Weapon pickups, forward and backward shooting, and drift-based boost make combat racing easy to understand. Local players can divide driving and shooting duties. Yet aggressive catch-up keeps races close regardless of earlier driving, and the campaign repeats familiar events, particularly its police chases. Varied vehicles and passenger animations are more convincing than the flat voices and inconsistent subtitles. The contemporary review explicitly tested this console and found smooth delivery and accessible steering. Those foundations make casual action workable, without resolving shallow progression or frustrating finishes. This assessment covers the original offline campaign and local cooperation; it makes no promise that historical online features remain available today.
Strengths
- Local driver and gunner cooperation.
- Accessible basic handling.
Weaknesses
- Aggressive catch-up.
- Repeated events and weak storytelling.
Who it is for: Players seeking casual car combat with a local partner.
Play notes: Original console offline scope; historical online services excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Repeated events outweigh changes in rules, limiting progression. | Reviewed | 5.0 / 10 | Not provided |
| Dimension Drifting and shooting give immediate feedback, but catch-up weakens sustained driving advantages. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Vehicle animation has character, while flat delivery and flawed subtitles undermine the story. | Reviewed | 5.4 / 10 | Not provided |
| Dimension Accessible steering and smooth delivery support driving and shooting on this console. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2005
- Platforms
- PlayStation 2
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Racing · Primary genre
- Tags
- DodgeReplayablePlayer versus EnvironmentMain Story Under 10 HoursShootingSolo-friendlyFast-paced3D GraphicsLinear LevelsThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation 2Worldwide2005
- Original XboxWorldwide2005
Game gallery
Sources
Not provided