Current version:Xbox 360
11eyes CrossOver

11eyes CrossOver

11eyes CrossOver is a Xbox 360 adventure game released in 2009 developed by Lass. It centers on story, case, or mission progress, character and object interaction, and objective or clue progression, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.4 / 10
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About this game

11eyes CrossOver is a Xbox 360 adventure game centered on story, case, or mission progress, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Xbox 360

Compelling multi-perspective suspense with an uneven reading rhythm.

When ordinary school life gives way to the Red Night, the strongest attraction is the group's growth under threat and the past each companion conceals. Cross Vision fills in thoughts and events beyond the protagonist's view, rewarding readers who pause to explore another perspective while also interrupting the main narrative's momentum. The opening takes patience, and choices mainly determine survival rather than broad role-playing freedom. A supplementary mirror-world story adds material without matching the main story's scale. Xbox character and background illustrations are appealing, though enemies convey less menace; automatic quick saves reduce recovery after fatal choices. The original PSP transfer instead has documented pauses before voices and blurred close views. It is best for readers drawn to supernatural ensemble suspense who can accept a measured opening.

Strengths

  • Multiple perspectives illuminate motives and hidden events.
  • Character growth across everyday life and danger sustains the mystery.

Weaknesses

  • The opening is slow, choices are sparse, perspective changes interrupt momentum, and the two stories differ in scale.

Who it is for: For readers who enjoy supernatural ensemble mysteries and primarily textual play.

Play notes: Japanese console CrossOver editions; PSP loading/save parity is not assumed, and Chinese PC-port interface issues are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Long-form mystery sustains interest, tempered by the slow opening and limited choice variety.

Reviewed7.0 / 10Not provided
Dimension

Perspective switching enriches the ensemble while interrupting the current narrative.

Reviewed7.5 / 10Not provided
Dimension

Illustrations and theme songs support atmosphere, though weaker enemy designs reduce menace.

Reviewed7.1 / 10Not provided
Dimension

Automatic quick saves substantially reduce the replay cost of fatal choices.

Reviewed8.0 / 10Not provided

Review sources

Not provided

Core information

Developer
Lass
Publisher
MAGES.
Release date
2009
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Story-drivenSolo-friendlyExploration3D GraphicsLinear LevelsSlow BurnInvestigationPuzzle SolvingThird PersonMain Story 10–20 Hours
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided