007 - Nagusame no Houshuu
007 - Nagusame no Houshuu is a Wii shooter game released in 2008 developed by Beenox. It centers on aiming and shooting, positioning and evasion, and weapon and firepower management, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 6.8 / 10
About this game
007 - Nagusame no Houshuu is a Wii shooter game centered on aiming and shooting, positioning and evasion, and weapon and firepower management. Missions pace progress through enemy waves, routes, objectives, and weapon opportunities, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Aiming feedback, projectiles, hits, and danger zones need to remain readable, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that camera turning, aiming methods, dense encounters, and multiplayer service conditions can increase control pressure. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
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WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Wii pointer play enlivens uneven film-driven missions.
The Wii edition makes Bond shooting more physical through pointer aiming, cover movement and Nunchuk-triggered stealth takedowns. Missions draw on both Casino Royale and Quantum of Solace, so gunfights alternate with quieter infiltration and recognizable film locations. Those transitions do not always form a smooth story, and timed gesture prompts sometimes replace precise aiming just when an encounter becomes tense. The contemporary Wii review finds pointer control generally tight while acknowledging technical quirks. Voices and settings retain a Bond atmosphere, though the presentation should be judged as this particular Wii production rather than as a reduced picture of a PlayStation 3 build. It suits solo shooter players who enjoy aiming with the remote and can accept occasional motion-prompt interruptions. The score concerns the historical Wii campaign. Online modes advertised at launch are not counted as a verified current benefit.
Strengths
- Pointer aim and takedowns give the Wii version identity.
Weaknesses
- Timed prompts and film jumps interrupt momentum.
Who it is for: Solo shooter players who favour Wii pointer aiming.
Play notes: 2008 Wii campaign scope; current online play unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Two-film variety comes with uneven transitions. | Reviewed | 6.4 / 10 | Not provided |
| Dimension Pointer and takedown inputs add immediacy. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Sound and locations preserve Bond flavour amid simpler visuals. | Reviewed | 6.5 / 10 | Not provided |
| Dimension Wii pointer aim works overall, while gesture prompts break precision. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Beenox
- Publisher
- Square EnixActivision
- Release date
- 2008
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Replayable3D GraphicsSolo-friendlyThird PersonMain Story Under 10 HoursDodgePlayer versus EnvironmentShootingLinear LevelsFast-paced
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- WiiWorldwide2008
- PlayStation 3Worldwide2008
Game gallery
Sources
Not provided