SimCity
2013
SimCity turns city building into a balancing act between development, public services and residents’ needs. Roads, zoning and budgets form an ongoing experiment as you watch a settlement grow and adjust what is holding it back.
Published collection: 4 games
SimCity turns city building into a balancing act between development, public services and residents’ needs. Roads, zoning and budgets form an ongoing experiment as you watch a settlement grow and adjust what is holding it back. Representative games: SimCity — original computer game (1989): Balance urban development, infrastructure and tax income from an overhead view. SimCity 2000 (1993): Underground layers make water pipes and subways part of your city plan. SimCity 4 (2003): Shape mountains, riverbeds and forests before laying out your city. Suitable for: Players who find satisfaction in planning, observing and revising. Rerouting a road, extending a service or balancing the books gives you a concrete change to watch as the city develops.
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