Scribblenauts

Scribblenauts makes words into tools: type an object’s name and Maxwell’s notebook can bring it into the world. Its puzzle adventures encourage you to experiment with what those creations can do, often leaving room for several solutions. Later games expand the idea with descriptive words and larger places to explore.

Published collection: 2 games

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Overview

Scribblenauts makes words into tools: type an object’s name and Maxwell’s notebook can bring it into the world. Its puzzle adventures encourage you to experiment with what those creations can do, often leaving room for several solutions. Later games expand the idea with descriptive words and larger places to explore. Representative games: Scribblenauts (2009): Introduces word-created objects as tools for overcoming obstacles and reaching collectible Starites. Super Scribblenauts (2010): Adds adjectives that change an object’s properties, opening up more inventive combinations for solving puzzles. Scribblenauts Unlimited (2012): Spreads its word-based puzzles across an explorable world where Maxwell helps characters with their problems. Suitable for: Curiosity matters here: if your first thought is “What happens if I try this?”, the notebook gives you room to experiment. Expect playful problem-solving shaped by the words each game recognizes.

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    • www.nintendo.comSource revision: 1