Homeworld

Homeworld builds science-fiction strategy around commanding fleets, researching technology and choosing forces for each battle. Its space games ask you to think above and below the enemy, while a ground-based prequel brings that tactical attention to dunes and high ground.

Published collection: 2 games

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Overview

Homeworld builds science-fiction strategy around commanding fleets, researching technology and choosing forces for each battle. Its space games ask you to think above and below the enemy, while a ground-based prequel brings that tactical attention to dunes and high ground. Representative games: Homeworld (1999): Command a fleet in fully three-dimensional space, approaching battles from different heights and directions. Homeworld 2 (2003): Target larger ships' subsystems to disrupt their weapons or engines during fleet battles. Homeworld: Deserts of Kharak (2016): This ground-based prequel uses high ground and dune lines for positioning and ambushes. Suitable for: If you enjoy planning a force rather than controlling a single fighter, these games give you plenty to weigh up. Watch the battle from a distance, adjust your formation and decide where a small group can make the biggest difference.

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    • en.wikipedia.orgSource revision: 1