Dept. Heaven

Dept. Heaven is Sting’s family of fantasy RPGs, with standalone stories and battle systems that change sharply between games. You might ration fragile equipment, arrange allies into linked formations or dodge projectiles while directing knights; learning each game’s unusual rules is part of the adventure.

Published collection: 3 games

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Overview

Dept. Heaven is Sting’s family of fantasy RPGs, with standalone stories and battle systems that change sharply between games. You might ration fragile equipment, arrange allies into linked formations or dodge projectiles while directing knights; learning each game’s unusual rules is part of the adventure. Representative games: Riviera: The Promised Land (2002): Weapons and other items have limited durability, making each use a choice about what to save for later battles. Yggdra Union: We'll Never Fight Alone (2006): Tactical cards and allied formations determine how your army moves and joins battles. Knights in the Nightmare (2008): You steer a wisp through enemy projectiles while activating knights to attack. Suitable for: For players who enjoy working out unfamiliar systems and revising their plans as the rules become clearer. Expect to spend time learning how each game works, then turn that understanding into better decisions.

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    • www.sting.co.jpSource revision: 1