Wasteland 2
Wasteland 2 is a PC action game developed by inXile Entertainment. It centers on platform movement and landing judgment, enemy and hazard responses, and stage objectives, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.
- AI score · out of 10
- 8.2 / 10
About this game
Wasteland 2 is a PC action game centered on platform movement and landing judgment, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
Collected in series
Wasteland is a post-apocalyptic RPG series about Desert Rangers, squad development and choices that leave a mark. Exploring troubled settlements means weighing what people need against what your team can do, with tactical combat and uneasy decisions sharing the spotlight.
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Windows PCAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong party decisions and consequences beneath an uneven original interface
Wasteland 2 makes a party more than a collection of damage statistics. Skills, weapons and action expenditure create tactical responsibilities, while decisions outside combat can determine which communities and companions remain available. Accepting an imperfect outcome is part of its appeal. Extensive writing and dark humor give the wasteland character, often doing more expressive work than the visual detail. The demands are substantial: there is much to learn, rewards can be uneven, and managing the original interface requires patience. Adjustable HUD elements are helpful but do not erase the execution problems documented around release. This assessment covers the original 2014 PC game, keeping later Director’s Cut features and fixes separate from the evidence used here.
Strengths
- Party specialization produces meaningful tactical responsibilities.
- Quest decisions have visible consequences.
Weaknesses
- The original interface and release-era execution require patience.
- Complex systems and uneven rewards slow some stretches.
Who it is for: Players who enjoy party construction, reading and consequential decisions.
Play notes: Original 2014 PC edition, not Director’s Cut; historical bugs are not presented as current testing.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Consequential quests and companion agendas reward role-playing, though uneven rewards and repeated exploration dilute pacing. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Skills and action expenditure create substantive tactical choices, with learning required beyond simply acquiring stronger equipment. | Reviewed | 8.7 / 10 | Not provided |
| Dimension Situations and dark humor support reading-driven immersion, while visual presentation is less refined than the writing. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Customizable HUD elements help party management, but documented release-era interaction problems limit reliability; later editions require separate assessment. | Reviewed | 6.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- inXile
- Publisher
- inXile
- Release date
- 2014
- Platforms
- Windows PC
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Role-Playing · Primary genre
- Tags
- Main Story Under 10 HoursReplayableReal-time CombatSolo-friendlyFast-pacedLinear Levels3D GraphicsPlatformingDodgeThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Windows PCWorldwide2014
Game gallery
Sources
Not provided