Current version:Windows PC
Wasteland 2

Wasteland 2

Wasteland 2 is a PC action game developed by inXile Entertainment. It centers on platform movement and landing judgment, enemy and hazard responses, and stage objectives, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.

AI score · out of 10
8.2 / 10
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About this game

Wasteland 2 is a PC action game centered on platform movement and landing judgment, enemy and hazard responses, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.2 / 10Windows PC

Strong party decisions and consequences beneath an uneven original interface

Wasteland 2 makes a party more than a collection of damage statistics. Skills, weapons and action expenditure create tactical responsibilities, while decisions outside combat can determine which communities and companions remain available. Accepting an imperfect outcome is part of its appeal. Extensive writing and dark humor give the wasteland character, often doing more expressive work than the visual detail. The demands are substantial: there is much to learn, rewards can be uneven, and managing the original interface requires patience. Adjustable HUD elements are helpful but do not erase the execution problems documented around release. This assessment covers the original 2014 PC game, keeping later Director’s Cut features and fixes separate from the evidence used here.

Strengths

  • Party specialization produces meaningful tactical responsibilities.
  • Quest decisions have visible consequences.

Weaknesses

  • The original interface and release-era execution require patience.
  • Complex systems and uneven rewards slow some stretches.

Who it is for: Players who enjoy party construction, reading and consequential decisions.

Play notes: Original 2014 PC edition, not Director’s Cut; historical bugs are not presented as current testing.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Consequential quests and companion agendas reward role-playing, though uneven rewards and repeated exploration dilute pacing.

Reviewed8.5 / 10Not provided
Dimension

Skills and action expenditure create substantive tactical choices, with learning required beyond simply acquiring stronger equipment.

Reviewed8.7 / 10Not provided
Dimension

Situations and dark humor support reading-driven immersion, while visual presentation is less refined than the writing.

Reviewed7.7 / 10Not provided
Dimension

Customizable HUD elements help party management, but documented release-era interaction problems limit reliability; later editions require separate assessment.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
inXile
Publisher
inXile
Release date
2014
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursReplayableReal-time CombatSolo-friendlyFast-pacedLinear Levels3D GraphicsPlatformingDodgeThird Person
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided