Current version:PlayStation 3
The Witch and the Hundred Knight

The Witch and the Hundred Knight

The Witch and the Hundred Knight is a PlayStation 3 role-playing game released in 2013 developed by Nippon Ichi Software. It centers on area and route exploration, area exploration, and combat and party setup, with controls and information arranged around the DualShock 3 or Sixaxis twin sticks, triggers, and face buttons, with PlayStation Move only where explicitly supported.

AI score · out of 10
6.8 / 10
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About this game

The Witch and the Hundred Knight is a PlayStation 3 role-playing game centered on area and route exploration, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while HD 3D scenes, Blu-ray data streaming, surround audio, and cinematic presentation need to preserve action, state, and text readability together. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include Blu-ray loading, HDD installs, system software, DualShock 3 battery life, Move accessories, resolution and frame rate, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 3

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.8 / 10PlayStation 3

Exploration costs and equipment choices offer distinctive tradeoffs, but repetitive chapters and cumbersome commands limit their appeal.

Exploration costs and equipment choices offer distinctive tradeoffs, but repetitive chapters and cumbersome commands limit their appeal. Exploration consumes gigacalories, with fighting and new terrain accelerating depletion and changing recovery and defeat costs. Resources create meaningful decisions about retreat and rewards, although layered conditions make the risk system harder to understand. Loot and development sustain short-term rewards, but the fixed objective pattern makes the broader campaign require patience before its story develops. Strange personalities create a distinct tone, but early cruelty can repel players before the story establishes emotional context. Ordinary commands have clear roles, but a critical replenishment combination penalizes mistakes; separate audio sliders help without resolving the overall learning burden. Action-RPG players who enjoy dark comedy and studying resources and equipment.

Strengths

  • Exploration consumes gigacalories, with fighting and new terrain accelerating depletion and changing recovery and defeat costs.
  • Takehito Harada's character style frames a dark fairy-tale world ruled by the swamp witch Metallia.

Weaknesses

  • The command for replenishing exploration resources is easy to misexecute.

Who it is for: Action-RPG players who enjoy dark comedy and studying resources and equipment.

Play notes: This covers the original PS3 game rather than Revival Edition improvements; the story includes harsh language and cruelty.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Loot and development sustain short-term rewards, but the fixed objective pattern makes the broader campaign require patience before its story develops.

Reviewed6.4 / 10Not provided
Dimension

Resources create meaningful decisions about retreat and rewards, although layered conditions make the risk system harder to understand.

Reviewed7.1 / 10Not provided
Dimension

Strange personalities create a distinct tone, but early cruelty can repel players before the story establishes emotional context.

Reviewed7.5 / 10Not provided
Dimension

Ordinary commands have clear roles, but a critical replenishment combination penalizes mistakes; separate audio sliders help without resolving the overall learning burden.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Release date
2013
Platforms
PlayStation 3
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Turn-based CombatStory-drivenLong-term ProgressionExplorationThird PersonMain Story 20–50 HoursSolo-friendlyLevel Progression3D GraphicsWarFantasy
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-down

Release editions

Sources

Not provided