The Medium
The Medium is a PlayStation 5 adventure game developed by Bloober Team. It centers on puzzle, maze, or device solving, area and route exploration, and story, case, or mission progress, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 7.1 / 10
About this game
The Medium is a PlayStation 5 adventure game centered on puzzle, maze, or device solving, area and route exploration, and story, case, or mission progress. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Strong dual-world atmosphere with limited interaction and uneven delivery.
Parallel realities ask players to track obstacles in two spaces, while out-of-body actions vary traversal. Observation matters more than demanding deduction, leaving the central concept more imaginative than many individual solutions. Linear investigation alternates puzzles with threatening sequences, maintaining a clear route through its mystery. Limited interaction and stretches of pursuit or walking make engagement depend heavily on investment in the characters’ secrets. The abandoned resort and distorted spirit world create sustained unease, supported by voice work and sound. Their visual relationship gives trauma a physical presence, making the presentation effective but emotionally heavy. PS5 haptics, charging triggers and controller audio support supernatural interactions. The same test reports lengthy loading and uneven frame pacing, so useful sensory features do not eliminate technical friction during movement.
Strengths
- Parallel spaces and psychological atmosphere.
Weaknesses
- Limited puzzles and historical loading/pacing issues.
Who it is for: Adults preferring psychological horror to combat.
Play notes: Based on the dated tested build and stated content scope; later patches are not automatically included. This is evidence synthesis, not a claim of personal play or current network quality.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Limited interaction and stretches of pursuit or walking make engagement depend heavily on investment in the characters’ secrets. | Reviewed | 6.9 / 10 | Not provided |
| Dimension Observation matters more than demanding deduction, leaving the central concept more imaginative than many individual solutions. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Their visual relationship gives trauma a physical presence, making the presentation effective but emotionally heavy. | Reviewed | 8.4 / 10 | Not provided |
| Dimension The same test reports lengthy loading and uneven frame pacing, so useful sensory features do not eliminate technical friction during movement. | Reviewed | 6.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Bloober Team
- Publisher
- Bloober Team
- Release date
- Sep 3, 2021
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- 3D GraphicsInvestigationExplorationSlow BurnLinear LevelsHorrorThird PersonMain Story 10–20 HoursStory-drivenPuzzle SolvingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 5WorldwideSep 3, 2021
Game gallery
Sources
Not provided