The King of Dragons
The King of Dragons is a 街机 action game released in 1991 developed by CAPCOM CO., LTD.. It centers on aiming, shooting, and weapon use, combat encounters, and stage objectives, with controls and information arranged around the cabinet joystick and buttons.
- AI score · out of 10
- 7.7 / 10
About this game
The King of Dragons is a 街机 action game centered on aiming, shooting, and weapon use, combat encounters, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while period CRT or cabinet displays, horizontal or vertical orientation, pixel and sprite proportions, audio, and cabinet viewing distance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include coin and continue rules, operator difficulty settings, control-panel condition, screen orientation, board and regional revisions, linked cabinets, and hardware maintenance affect the present-day experience. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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ArcadeAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A lively fantasy brawler built on classes and bosses.
The King of Dragons makes a small move set meaningful through five genuinely different classes. Reach, strength, defence and magical growth change where you stand, while life-costing spells ask whether immediate relief is worth the health. Score-based levelling and equipment improvements provide steady feedback across short stages and frequent bosses. Flying creatures and the huge final dragon vary the scale, supported by colourful fantasy settings and distinctive music. Its limitations emerge in the exchanges themselves: ordinary attacks often knock enemies away, breaking combat into separate pursuits, and brief stages do not always allow situations to develop. Attack and jump are direct, but timed directional blocking is harder to master. Players who enjoy class roles, cooperative brawling and brisk boss encounters should find plenty to appreciate.
Strengths
- Meaningful class roles and spell decisions
- Varied bosses and distinctive fantasy presentation
Weaknesses
- Knockback fragments some exchanges
- Demanding directional block timing
Who it is for: Fans of class-based cooperative brawlers and boss encounters.
Play notes: Magic spends health; blocking requires precise directional timing.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Short stages and varied bosses maintain momentum, though individual encounters have limited development. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Class differences and life-costing magic give positioning substance, though knockback can fragment exchanges. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Colourful settings, large bosses and distinctive music reinforce a coherent fantasy adventure. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Attack, jump and combined magic are direct, while precisely timed directional blocking is harder to execute consistently. | Reviewed | 7.3 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- CAPCOM
- Publisher
- CAPCOM
- Release date
- 1991
- Platforms
- Arcade
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- DodgeThird PersonReplayableFast-paced3D GraphicsMain Story Under 10 HoursLinear LevelsFantasyShootingReal-time CombatPlatformingSolo-friendly
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Co-opMultiplayerSingle player
- Perspectives
- Side view
Release editions
- ArcadeWorldwide1991
Game gallery
Sources
Not provided