Current version:Arcade
The King of Dragons

The King of Dragons

The King of Dragons is a 街机 action game released in 1991 developed by CAPCOM CO., LTD.. It centers on aiming, shooting, and weapon use, combat encounters, and stage objectives, with controls and information arranged around the cabinet joystick and buttons.

AI score · out of 10
7.7 / 10
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About this game

The King of Dragons is a 街机 action game centered on aiming, shooting, and weapon use, combat encounters, and stage objectives. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while period CRT or cabinet displays, horizontal or vertical orientation, pixel and sprite proportions, audio, and cabinet viewing distance need to preserve action, state, and text readability together. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include coin and continue rules, operator difficulty settings, control-panel condition, screen orientation, board and regional revisions, linked cabinets, and hardware maintenance affect the present-day experience. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Arcade

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.7 / 10Arcade

A lively fantasy brawler built on classes and bosses.

The King of Dragons makes a small move set meaningful through five genuinely different classes. Reach, strength, defence and magical growth change where you stand, while life-costing spells ask whether immediate relief is worth the health. Score-based levelling and equipment improvements provide steady feedback across short stages and frequent bosses. Flying creatures and the huge final dragon vary the scale, supported by colourful fantasy settings and distinctive music. Its limitations emerge in the exchanges themselves: ordinary attacks often knock enemies away, breaking combat into separate pursuits, and brief stages do not always allow situations to develop. Attack and jump are direct, but timed directional blocking is harder to master. Players who enjoy class roles, cooperative brawling and brisk boss encounters should find plenty to appreciate.

Strengths

  • Meaningful class roles and spell decisions
  • Varied bosses and distinctive fantasy presentation

Weaknesses

  • Knockback fragments some exchanges
  • Demanding directional block timing

Who it is for: Fans of class-based cooperative brawlers and boss encounters.

Play notes: Magic spends health; blocking requires precise directional timing.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Short stages and varied bosses maintain momentum, though individual encounters have limited development.

Reviewed7.5 / 10Not provided
Dimension

Class differences and life-costing magic give positioning substance, though knockback can fragment exchanges.

Reviewed7.8 / 10Not provided
Dimension

Colourful settings, large bosses and distinctive music reinforce a coherent fantasy adventure.

Reviewed8.0 / 10Not provided
Dimension

Attack, jump and combined magic are direct, while precisely timed directional blocking is harder to execute consistently.

Reviewed7.3 / 10Not provided

Review sources

Not provided

Core information

Developer
CAPCOM
Publisher
CAPCOM
Release date
1991
Platforms
Arcade
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
DodgeThird PersonReplayableFast-paced3D GraphicsMain Story Under 10 HoursLinear LevelsFantasyShootingReal-time CombatPlatformingSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opMultiplayerSingle player
Perspectives
Side view

Release editions

Sources

Not provided