THE IDOLMSTER
THE IDOLMSTER is a Xbox 360 music and rhythm game released in 2007 developed by Metro Corporation. It centers on music, rhythm, and performance, button or peripheral timing, and sustained performance, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 7.8 / 10
About this game
THE IDOLMSTER is a Xbox 360 music and rhythm game centered on music, rhythm, and performance, button or peripheral timing, and sustained performance. Songs and difficulty tiers support short repeated practice, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Music, input prompts, and synchronized performance carry the appeal, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that calibration, input latency, peripheral conditions, and dense charts can affect precision. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Stage performances reward planning, despite unnecessary replay friction.
The original Idolmaster ties lessons, conversations and auditions to a finite yearly schedule. Mood changes how effectively preparation works, so choosing when to collect memories or pursue fans gives familiar activities competing priorities. Later productions allow larger groups, creating different relationship and performance goals. Songs and anime-styled staging make the investment visible rather than leaving it entirely in statistics. The weekly framework nevertheless repeats, and small everyday exchanges can contradict one another. Native offline auditions also impose waiting, text cannot be advanced quickly, and the final concert state is awkward to retain after completion. It suits players who enjoy Japanese songs and character-led planning more than those seeking an unrestricted music viewer. Present online auditions and downloadable clothing are not assumed available.
Strengths
- A finite schedule and mood management create useful choices
- Songs and staging reward production effort
Weaknesses
- Repetitive weeks and offline waiting slow replay
- Text progression and final-concert preservation are inconvenient
Who it is for: Players interested in Japanese songs, character relationships and finite-cycle management.
Play notes: Original 2007 Japanese Xbox 360 offline experience, not sequels or Live for You; current online play and DLC are unverified.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Different combinations support revisiting the game without disguising its repetitive framework. | Reviewed | 7.8 / 10 | Not provided |
| Dimension Scheduling and emotional management give repeated activities meaningful competing priorities. | Reviewed | 8.0 / 10 | Not provided |
| Dimension Performances give the management decisions an appealing audiovisual payoff. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Unnecessary waiting and weak preservation of final-concert progress impede repeated play. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Metro
- Publisher
- Bandai Namco
- Release date
- 2007
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Music & Dance · Primary genre
- Tags
- Short Sessions3D GraphicsSolo-friendlyPlayer versus PlayerReplayablePick-up and PlayFast-pacedMain Story Under 10 HoursRhythm-based PlayMusic Performance
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2007
Game gallery
Sources
Not provided