Current version:Xbox 360
THE IDOLMSTER

THE IDOLMSTER

THE IDOLMSTER is a Xbox 360 music and rhythm game released in 2007 developed by Metro Corporation. It centers on music, rhythm, and performance, button or peripheral timing, and sustained performance, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.8 / 10
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About this game

THE IDOLMSTER is a Xbox 360 music and rhythm game centered on music, rhythm, and performance, button or peripheral timing, and sustained performance. Songs and difficulty tiers support short repeated practice, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Music, input prompts, and synchronized performance carry the appeal, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that calibration, input latency, peripheral conditions, and dense charts can affect precision. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10Xbox 360

Stage performances reward planning, despite unnecessary replay friction.

The original Idolmaster ties lessons, conversations and auditions to a finite yearly schedule. Mood changes how effectively preparation works, so choosing when to collect memories or pursue fans gives familiar activities competing priorities. Later productions allow larger groups, creating different relationship and performance goals. Songs and anime-styled staging make the investment visible rather than leaving it entirely in statistics. The weekly framework nevertheless repeats, and small everyday exchanges can contradict one another. Native offline auditions also impose waiting, text cannot be advanced quickly, and the final concert state is awkward to retain after completion. It suits players who enjoy Japanese songs and character-led planning more than those seeking an unrestricted music viewer. Present online auditions and downloadable clothing are not assumed available.

Strengths

  • A finite schedule and mood management create useful choices
  • Songs and staging reward production effort

Weaknesses

  • Repetitive weeks and offline waiting slow replay
  • Text progression and final-concert preservation are inconvenient

Who it is for: Players interested in Japanese songs, character relationships and finite-cycle management.

Play notes: Original 2007 Japanese Xbox 360 offline experience, not sequels or Live for You; current online play and DLC are unverified.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Different combinations support revisiting the game without disguising its repetitive framework.

Reviewed7.8 / 10Not provided
Dimension

Scheduling and emotional management give repeated activities meaningful competing priorities.

Reviewed8.0 / 10Not provided
Dimension

Performances give the management decisions an appealing audiovisual payoff.

Reviewed8.6 / 10Not provided
Dimension

Unnecessary waiting and weak preservation of final-concert progress impede repeated play.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Metro
Publisher
Bandai Namco
Release date
2007
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Short Sessions3D GraphicsSolo-friendlyPlayer versus PlayerReplayablePick-up and PlayFast-pacedMain Story Under 10 HoursRhythm-based PlayMusic Performance
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided