Current version:PlayStation 5
The First Descendant

The First Descendant

The First Descendant is a PlayStation 5 adventure game developed by Nexon. It centers on combat encounters, character and object interaction, and objective or clue progression, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
6.4 / 10
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About this game

The First Descendant is a PlayStation 5 adventure game centered on combat encounters, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10PlayStation 5

Cooperative loot chasing is weakened by repetition.

Weapons and character abilities combine effectively against crowds, while Colossi encourage cooperation. Limited evolution within each ability set leaves routine firefights repetitive, making build collection more engaging than momentary tactical change. Repeated defence, elimination and escort objectives accompany lengthy crafting waits. Unlock goals provide direction, but new situations arrive too slowly to make every repeated mission feel like meaningful progression. Distinct character designs and enormous Colossi give battles a recognisable science-fiction scale. Effects distinguish abilities, yet conventional world-building and storytelling provide less emotional involvement than the visual designs promise. A PS5 reviewer records drops and a crash with frame generation disabled, while another favours performance mode and its tactile feedback. Their differing experiences justify retaining launch risks without treating recent patches as fresh performance evidence.

Strengths

  • Character abilities and cooperative Colossi.

Weaknesses

  • Repetitive missions and crafting waits.

Who it is for: Groups comfortable with prolonged loot grinding.

Play notes: Based on the dated tested build and stated content scope; later patches are not automatically included. This is evidence synthesis, not a claim of personal play or current network quality.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Unlock goals provide direction, but new situations arrive too slowly to make every repeated mission feel like meaningful progression.

Reviewed5.3 / 10Not provided
Dimension

Limited evolution within each ability set leaves routine firefights repetitive, making build collection more engaging than momentary tactical change.

Reviewed6.8 / 10Not provided
Dimension

Effects distinguish abilities, yet conventional world-building and storytelling provide less emotional involvement than the visual designs promise.

Reviewed7.0 / 10Not provided
Dimension

Their differing experiences justify retaining launch risks without treating recent patches as fresh performance evidence.

Reviewed6.4 / 10Not provided

Review sources

Not provided

Core information

Developer
Nexon
Publisher
Nexon
Release date
Jul 2, 2024
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
3D GraphicsPlayer versus PlayerSlow BurnLinear LevelsInvestigationPuzzle SolvingExplorationReal-time CombatMain Story 10–20 HoursStory-drivenThird PersonSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Co-opSingle playerMultiplayer
Perspectives
Third person

Release editions

Sources

Not provided