Current version:Nintendo DS
Tales of the Tempest

Tales of the Tempest

Tales of the Tempest is a Nintendo DS role-playing game released in 2006. It centers on combat encounters, area exploration, and combat and party setup and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.

AI score · out of 10
5.8 / 10
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About this game

Tales of the Tempest, the first Tales title for the DS concerns Caius, a boy with the ability to unleash the beast inside him, and his quest to find his true parents. The game is presented in 3D and uses a battle system similar to Tales of Rebirth. Enemies and allies are all on 3 lines, with the player switching between them at will. The Touch Screen may be used for special attacks never before seen in the Tales series, allowing lots more variety in battle. The big feature of this game is the ability for certain characters to transform into werewolves, gaining extra power… In this Nintendo DS release, combat encounters, area exploration, and combat and party setup form the main playable structure. Story beats, exploration, and progression resources support a longer campaign. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Characters, world building, interface design, and music carry the atmosphere, while dense text, menu layers, repeated battles, or language dependence can slow portable play. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.

Collected in series

Tales is a fantasy RPG series that combines journeys with memorable companions and action-based party battles. Explore towns and landscapes, then use attacks, spells and special techniques to fight alongside your team. Different entries introduce new worlds and combat systems, keeping both the party’s relationships and its teamwork at the center.

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AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10Nintendo DS

偏弱 Nintendo DS role-playing experience

Tales of the Tempest centers on combat encounters, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Characters, world building, interface design, and music carry the atmosphere. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Dense text, menu layers, repeated battles, or language dependence can slow portable play, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.

Strengths

  • combat encounters, and area exploration provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or chapters.
  • Presentation and interface feedback support the main rules.

Weaknesses

  • Dense text, menu layers, repeated battles, or language dependence can slow portable play.
  • Original language, multiplayer hardware, or touch conditions may affect present-day use.

Who it is for: Players who enjoy role-playing games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.

Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Story beats, exploration, and progression resources support a longer campaign. The 5.4 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume.

Reviewed5.4 / 10Not provided
Dimension

The core loop is assessed through combat encounters, area exploration, and combat and party setup, including rule depth, control feedback, and room for mastery. The 5.9 score applies to this DS release and excludes title recognition and external ratings.

Reviewed5.9 / 10Not provided
Dimension

Characters, world building, interface design, and music carry the atmosphere. The 6.4 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions.

Reviewed6.4 / 10Not provided
Dimension

Dense text, menu layers, repeated battles, or language dependence can slow portable play. The 5.1 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences.

Reviewed5.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Dimps
Publisher
Bandai Namco
Release date
2006
Platforms
Nintendo DS
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story 20–50 HoursTop-down2D GraphicsLevel ProgressionStory-drivenExplorationFantasyLong-term ProgressionReal-time CombatTurn-based CombatSolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Top-downThird person

Release editions

Sources

Not provided