Current version:Nintendo 64
Supercross 2000

Supercross 2000

Supercross 2000 is a Nintendo 64 racing game released in 1999 developed by MBL Research. It centers on vehicle control, route judgment, and speed and overtaking management, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
5.8 / 10
View review
My list

Reading your list from this browser…

About this game

Supercross 2000 is a Nintendo 64 racing game centered on vehicle control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that visibility, collisions, steering precision, motion calibration, or network conditions can limit consistency. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

Recommended games

Related game recommendations on this platform

Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

5.8 / 10Nintendo 64

Plausible jump physics reward practice, but insufficient turning response frustrates racing lines.

EA's Supercross 2000 brings motorcycle stadium racing to the Nintendo 64, with an emphasis on learning jumps and lines over repeated events. A contemporary N64 review directly covers handling, modes and audiovisual quality. Supercross rewards attention to jumps, landings and racing lines rather than constant acceleration. Championship and multiplayer give a reason to replay, even if the courses do not remain equally exciting. The contemporary N64 review judged the visuals and sound middling and found the handling in need of adjustment. That makes it more rewarding for players willing to practise than for anyone seeking an immediately intuitive race. It can satisfy a racing fan willing to tune into the bike's response and rehearse each course. Someone seeking instantly intuitive control or a spectacular audiovisual rendition will find a rougher cartridge. The title is assessed independently of Jeremy McGrath's Supercross 2000.

Strengths

  • Learnable jumps and racing lines
  • Championship and multiplayer

Weaknesses

  • Awkward initial handling
  • Middling audiovisuals

Who it is for: Motocross fans willing to learn the handling.

Play notes: N64 cartridge, distinct from similarly named supercross games.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Championship and multiplayer provide a reason to return, but race excitement is inconsistent.

Reviewed6.0 / 10Not provided
Dimension

Plausible jump physics reward practice, but insufficient turning response frustrates racing lines.

Reviewed5.8 / 10Not provided
Dimension

The supercross setting is clear, while N64 visuals and sound offer limited spectacle.

Reviewed5.3 / 10Not provided
Dimension

N64 frame-rate is good with or without Expansion Pak, which raises resolution; turning remains awkward.

Reviewed6.3 / 10Not provided

Review sources

Not provided

Core information

Developer
MBL Research
Release date
1999
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Pick-up and PlayFast-pacedThird PersonSolo-friendlyMain Story Under 10 HoursDodgeDriving and RacingShort SessionsReplayablePlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided