Current version:Xbox 360
Super Meat Boy

Super Meat Boy

Super Meat Boy is a Xbox 360 action game released in 2010 developed by Team Meat. It centers on platform movement and landing judgment, puzzle, maze, or device solving, and area and route exploration, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
9.3 / 10
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About this game

Super Meat Boy is a Xbox 360 action game centered on platform movement and landing judgment, puzzle, maze, or device solving, and area and route exploration. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.3 / 10Xbox 360

Exceptional Xbox 360 action experience

Super Meat Boy centers on platform movement and landing judgment, puzzle, maze, or device solving, and area and route exploration. Stages build pressure through routes, enemy patterns, and changing objectives, giving the release understandable goals and a recognizable play rhythm. It arranges controls and information around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while the main genre limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. The assessment also covers disc and HDD installation, storage devices, controller batteries, performance, Kinect requirements, and retired services for this release. GameNavo judges four dimensions independently before applying fixed weights and excludes press aggregates, user ratings, sales, popularity, source length, media count, and title recognition. Platform merit is recorded only when a concrete hardware use or version implementation supports a small adjustment.

Strengths

  • platform movement and landing judgment, and puzzle, maze, or device solving provide a readable mechanical foundation.
  • Progress is divided into understandable stages, tasks, matches, or growth milestones.
  • Visual, audio, and interface feedback support the principal rules and state changes.

Weaknesses

  • Camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier.
  • disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release.

Who it is for: Players who enjoy action games, accept Xbox 360 control and information conventions, and want to judge this release on its own terms.

Play notes: This review covers the Xbox 360 release without conveniences from emulators, remasters, or other platforms and does not represent a complete playthrough.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Stages build pressure through routes, enemy patterns, and changing objectives. This dimension weighs new-goal frequency, the difficulty or progression curve, repetition, and recovery after failure.

Reviewed9.3 / 10Not provided
Dimension

Super Meat Boy builds its main loop around platform movement and landing judgment, puzzle, maze, or device solving, and area and route exploration. The score considers whether input feedback, decision space, and system depth continue to support its goals, while accounting for camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier.

Reviewed9.5 / 10Not provided
Dimension

Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, and this platform specifically asks whether HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. Readability and stylistic consistency matter rather than resolution or hardware scale by itself.

Reviewed9.2 / 10Not provided
Dimension

Technical usability covers response, camera behavior, loading, saving, controllers, language, video standard, accessories, and service status for this release. disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release; conveniences from emulators or later platforms receive no credit.

Reviewed9.1 / 10Not provided

Review sources

Not provided

Core information

Developer
Team Meat
Release date
2010
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableFast-pacedPlatformingHigh Difficulty2D GraphicsPunishingSide-scrollingShort Sessions
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided