Current version:Wii U
Snoopy's Grand Adventure

Snoopy's Grand Adventure

Snoopy's Grand Adventure is a Wii U action game released in 2015 developed by Behaviour Interactive. It centers on platform movement and landing judgment, collection and development goals, and movement and immediate actions, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.

AI score · out of 10
6.9 / 10
View review
My list

Reading your list from this browser…

About this game

Snoopy's Grand Adventure is a Wii U action game centered on platform movement and landing judgment, collection and development goals, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.

Collected in series

Recommended games

Related game recommendations on this platform

Wii U

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10Wii U

A gentle Peanuts adventure whose costume exploration works better than precision jumping.

Snoopy's Grand Adventure turns hide-and-seek into a succession of imaginary worlds. Its achievement is not difficulty, but finding ways to place Peanuts humor inside exploration. Costumes that climb, alter gravity or break walls open new entrances in familiar stages, giving beans and Beagle Scouts a clear collecting purpose. Easily recovered hearts encourage children to experiment, and the red doghouse's aerial sequence changes the rhythm. Completion demands considerable backtracking, however, without equally meaningful rewards. Bright scenery, character references and jazzy piano suit the license, but one repeated musical piece per world loses charm during revisits. Wii U jumping sometimes delays, swimming feels stiff, and floating glitches or slowdown interrupt progress. Woodstock's second-player role can help collect items and activate shortcuts, yet often falls behind. It suits patient family exploration better than demanding precision-platform play.

Strengths

  • Costume abilities reveal new routes in familiar stages.
  • Generous heart recovery encourages children to explore.
  • Peanuts references and jazzy piano preserve the license's charm.

Weaknesses

  • Completion involves extensive backtracking, while jumping and cooperative following are unreliable.

Who it is for: For families or siblings exploring Peanuts worlds patiently without seeking demanding action.

Play notes: The second player uses a Wii Remote and Nunchuk, and Woodstock can fall behind. This evaluates Wii U, not 3DS or other-console quality.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Multiple routes and abundant collectibles supply exploration, but extensive revisits offer limited meaningful reward, making small sessions preferable to checklist completion.

Reviewed6.4 / 10Not provided
Dimension

Costumes open traversal options and revisit goals, while recoverable hearts encourage experimentation. Clear exploration rewards matter more than precision challenge.

Reviewed7.1 / 10Not provided
Dimension

Character references and jazzy piano establish authentic charm. Repeating one piece throughout each world weakens freshness during revisits.

Reviewed7.8 / 10Not provided
Dimension

Native jumping, swimming, glitches and slowdown interrupt exploration, while Woodstock may fall behind. Low difficulty softens but does not remove unreliable movement and cooperation.

Reviewed5.9 / 10Not provided

Review sources

Not provided

Core information

Publisher
Activision
Release date
2015
Platforms
Wii U
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
PlatformingFantasyDodgeLinear LevelsMain Story Under 10 HoursThird PersonReplayableCollection-richFast-pacedSolo-friendlyReal-time Combat3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided