Skylanders - SuperChargers
Skylanders - SuperChargers is a Wii U action game released in 2015 developed by Vicarious Visions. It centers on aiming, shooting, and weapon use, collection and development goals, and movement and immediate actions, with controls, information, and pacing arranged around the GamePad touch screen, gyroscope, dual sticks, television display, and Pro Controller where supported.
- AI score · out of 10
- 8.3 / 10
About this game
Skylanders - SuperChargers is a Wii U action game centered on aiming, shooting, and weapon use, collection and development goals, and movement and immediate actions. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hits, camera behavior, and readable hazards determine whether feedback remains dependable, while HD television output and the GamePad screen need to divide maps, status, touch input, and primary focus clearly. The genre-specific limitation is that camera behavior, collision rules, input mapping, and repeated ground after failure can raise the entry barrier. Platform conditions also include GamePad battery life and range, shifts between two screens, loading, performance, and retired online and Miiverse services affect the current release. This description covers only this platform release and does not import features from other editions.
Collected in series
Skylanders is a fantasy action-adventure series known for bringing physical character figures into the game through the Portal of Power. Switch heroes, battle enemies and explore Skylands using different abilities. Its main adventures combine collecting and upgrading characters with puzzles and treasure hunting.
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Wii UAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Inventive stages and cooperative vehicles are constrained by toy requirements and loading.
The Wii U adventure combines familiar action with vehicle sections and stage-specific rules. Gravity changes and shrinking or enlarging objects influence puzzles and encounters, giving areas more than a cosmetic identity. A land-vehicle starter set can finish the story, while hub quests and a card game offer optional goals. Sea and air sections still require the corresponding toys, so the starter package should not be described as opening everything. Local partners can divide driving and weapon duties, making cooperation approachable for different skill levels. Bright worlds and playful changes of scale sustain the family tone. Off-TV GamePad play provides flexibility, although the 2015 Wii U review observed longer loading waits. This assessment covers the full adventure’s solo and local content, not the separate Wii racing game; discontinued official Wii U online services are excluded from current benefits.
Strengths
- Stage rules shape puzzles and encounters
- Vehicle roles support local cooperation
Weaknesses
- Extra toys gate sea and air content
- Loading interrupts the pace
Who it is for: Families with compatible toys and a portal who enjoy cooperative adventures.
Play notes: Requires compatible portal, character and land vehicle; additional toys gate some content. Official Wii U online services have ended.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied side activities accompany a campaign with additional toy gates. | Reviewed | 8.1 / 10 | Not provided |
| Dimension Level-specific rules renew both encounters and puzzles. | Reviewed | 8.6 / 10 | Not provided |
| Dimension Distinct settings and playful scale support the adventure’s comic identity. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Off-TV flexibility is welcome, with loading interrupting the historical Wii U experience. | Reviewed | 7.5 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Vicarious Visions
- Publisher
- ActivisionBeenox
- Release date
- 2015
- Platforms
- Wii U
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- 3D GraphicsShootingDodgeFast-pacedPlatformingLinear LevelsReplayableThird PersonReal-time CombatSolo-friendlyCollection-richMain Story Under 10 Hours
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle playerCo-op
- Perspectives
- Third person
Release editions
- Wii UWorldwide2015
Game gallery
Sources
Not provided