Rayman - Raving Rabbids 2
Rayman - Raving Rabbids 2 is a Wii music and rhythm game released in 2007 developed by Ubisoft. It centers on beat recognition, motion or button timing, and sustained performance, with controls, information, and pacing arranged around Wii Remote pointing and motion input, the Nunchuk, and Classic or GameCube controllers where supported.
- AI score · out of 10
- 6.3 / 10
About this game
Rayman - Raving Rabbids 2 is a Wii music and rhythm game centered on beat recognition, motion or button timing, and sustained performance. Songs and difficulty tiers support short repeated practice, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Music, input prompts, and synchronized performance carry the appeal, while standard-definition output, motion feedback, and interface scale at television distance need to preserve control readability. The genre-specific limitation is that calibration, motion recognition, latency, and dense charts can affect precision. Platform conditions also include the Sensor Bar, remote batteries, motion calibration, peripheral requirements, storage limits, and retired online services affect present-day use. This description covers only this platform release and does not import features from other editions.
Collected in series
Raving Rabbids follows Ubisoft’s unruly rabbit-like creatures through slapstick games full of shouting, pratfalls and absurd challenges. Party competitions are a familiar starting point, but their adventures also include shopping-cart chaos and tactical battles alongside Mario.
Recommended games
Related game recommendations on this platform
WiiAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Rayman Raving Rabbids 2 works best as a selective, noisy couch-party diversion.
The pleasure of Raving Rabbids 2 often comes from watching friends shake their controllers rather than from exceptionally clever rules. Flute rhythms and airborne pursuits offer inventive moments, but many events still substitute rapid shaking for sustained skill. More than fifty activities and costume unlocks give groups a useful selection, and custom six-game trips make favorite events easier to combine. Working through everything alone is less compelling. Cartoon rabbits invading filmed streets, exaggerated faces and screeching voices retain the series' absurd personality, although their jokes become repetitive in long sessions. Wii trips support four players and joining during play, making participation convenient. Gather friends willing to laugh at the spectacle and rotate events; prolonged arm-intensive competition exposes the thin connection between gestures and outcomes.
Strengths
- Some events provide clever, approachable ideas such as flute rhythms.
- Four-player trips, joining during play and custom playlists simplify gatherings.
Weaknesses
- Repeated shaking and weak gesture-to-action connections limit precise play.
- Solo progression and long sessions expose limited skill development and repeated jokes.
Who it is for: Groups who enjoy absurd humor and short, noisy local competitions.
Play notes: Expect arm-intensive repetition and modest solo appeal, not a deep motion-skill progression.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Over fifty events, unlockable costumes and custom six-game trips encourage selective party reuse rather than a compelling solo campaign. | Reviewed | 6.2 / 10 | Not provided |
| Dimension Flute rhythms and airborne pursuits provide clever moments, but repeated shaking often substitutes for deeper competitive skill. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Cartoon rabbits invading filmed streets give the slapstick a distinctive look, although ordinary locations and familiar screeches become repetitive. | Reviewed | 6.7 / 10 | Not provided |
| Dimension Four-player trips and joining during play make couch participation convenient; the weak connection between many gestures and actions limits precise involvement. | Reviewed | 6.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- 2007
- Platforms
- Wii
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Party · Primary genre
- Tags
- 3D GraphicsPlayer versus PlayerPick-up and PlayMusic PerformanceRhythm-based PlayShort SessionsSolo-friendlyFast-pacedMain Story Under 10 HoursReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Third person
Release editions
- WiiWorldwide2007
Game gallery
Sources
Not provided