Current version:Xbox 360
Pro Evolution Soccer 2009

Pro Evolution Soccer 2009

Pro Evolution Soccer 2009 is a Xbox 360 simulation game released in 2008 developed by Konami. It centers on competitive sport controls, system learning, and repeated adjustment and feedback, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
7.8 / 10
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About this game

Pro Evolution Soccer 2009 is a Xbox 360 simulation game centered on competitive sport controls, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Collected in series

Pro Evolution Soccer is Konami’s football-game lineage, also known as Winning Eleven in Japan and later continued as eFootball. Its matches emphasize passing, movement and creating space, while modes such as Master League connect individual games to the longer task of building a team.

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Xbox 360

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.8 / 10Xbox 360

Offline passing play retains depth despite uneven career feedback and presentation.

PES 2009 on Xbox 360 remains appealing for its passing combinations. Teammates find space and defenders anticipate familiar moves, making positioning and timing more important than constant solo runs. Master League and the player career offer longer goals, although feedback on individual contributions is not always clear. Stadium sound provides atmosphere, while character movement, textures and repetitive commentary lack refinement. Observations about French commentary are not treated as identical across every language edition. Distinct controller inputs make basic football actions understandable, with combinations requiring practice. This is best suited to offline seasons and local matches, particularly for players comfortable with incomplete licensing. The assessment uses the 2008 retail version as its historical boundary. Online services ended on January 31, 2011, so network competition and online Legends play are excluded from the surviving experience.

Strengths

  • Layered passing combinations
  • Long-term offline seasons

Weaknesses

  • Unclear career feedback
  • Uneven presentation

Who it is for: Players seeking local football matches and season management.

Play notes: Online services have ended; closed modes are excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Season management sustains play, while individual career feedback lacks clarity.

Reviewed7.8 / 10Not provided
Dimension

Passing combinations reward improved reading of positioning and defensive timing.

Reviewed8.3 / 10Not provided
Dimension

Stadium sound supports matches, but animation and commentary lack refinement.

Reviewed6.8 / 10Not provided
Dimension

Distinct action inputs support deliberate choices, with practice needed for combinations.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Konami
Publisher
Konami
Release date
2008
Platforms
Xbox 360
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Life SimulationLong-term ProgressionThird PersonSports-based PlaySlow BurnMain Story 20–50 HoursResource ManagementReplayable3D GraphicsCozySolo-friendly
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Top-down

Release editions

Sources

Not provided