Current version:Windows PC
Pillars of Eternity 2: Deadfire

Pillars of Eternity 2: Deadfire

Pillars of Eternity 2: Deadfire is a PC adventure game developed by Obsidian Entertainment. It centers on location exploration, character and object interaction, and objective or clue progression, with controls and information arranged around keyboard and mouse, with a controller where the game supports one.

AI score · out of 10
8.6 / 10
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About this game

Pillars of Eternity 2: Deadfire is a PC adventure game centered on location exploration, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while resolution, graphics settings, frame rate, aspect ratio, audio, text scaling, and hardware performance need to preserve action, state, and text readability together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include OS and hardware requirements, installation media, patches, drivers, DRM and launchers, key binding and controller support, save locations, mod compatibility, servers, and era-specific OS compatibility affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Windows PC

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.6 / 10Windows PC

Deep party tactics and expressive roleplaying across an unevenly rewarding archipelago

Deadfire asks both how the party should fight and what sort of person its leader will become. Paused commands, complementary abilities and faction decisions give those questions practical consequences. Sailing creates room to choose destinations, with the capital’s competing interests especially rewarding to untangle. Some smaller islands and ports offer less continuing response after a short quest, making exploration uneven in its payoff. Painted scenery, weather and voice performances give the setting life. On PC, configurable pauses, looting range and interface layouts reduce repetitive administration, though understanding the rules still takes effort. This historical assessment covers the 2018 base game in real-time-with-pause mode. Later turn-based play and paid expansions are excluded, as are prerelease bugs that do not establish retail reliability.

Strengths

  • Rich tactics and roleplaying choices.
  • Expressive setting and performances.

Weaknesses

  • Uneven follow-through on smaller locations.
  • Substantial rules and reading commitment.

Who it is for: Players interested in party tactics, factions and long conversations.

Play notes: Historical 2018 PC base game; later modes, expansions and current performance are not assessed.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Abundant content has uneven pacing and payoff between locations.

Reviewed7.9 / 10Not provided
Dimension

Party tactics and expressive roleplaying create substantial agency.

Reviewed8.9 / 10Not provided
Dimension

Art and performance give the archipelago a convincing sense of life.

Reviewed9.0 / 10Not provided
Dimension

Practical customization helps sustained management without removing the rules burden.

Reviewed8.4 / 10Not provided

Review sources

Not provided

Core information

Publisher
Versus Evil
Release date
2018
Platforms
Windows PC
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyThird PersonSlow BurnMain Story 10–20 HoursExploration3D GraphicsStory-drivenPuzzle SolvingInvestigationLinear Levels
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided