Current version:Nintendo 64
NBA Live 2000

NBA Live 2000

NBA Live 2000 is a Nintendo 64 simulation game released in 1999 developed by Electronic Arts. It centers on competitive sport or physical training, state management, and system learning, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
6.6 / 10
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About this game

NBA Live 2000 is a Nintendo 64 simulation game centered on competitive sport or physical training, state management, and system learning. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity, pose recognition, and state feedback matter more than spectacle, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that explanations, dense menus, motion recognition, real-time systems, or accessory dependencies can add friction. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

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Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Nintendo 64

Varied basketball modes undermined by loose defence and sluggish replays.

Season basketball sits alongside historical all-stars, street-ball duels, three-point contests and exaggerated arcade matches, providing welcome alternatives to a full game. Basic passing and shooting are approachable, with formations and some clock-aware AI adding tactical possibilities. Yet scoring can rely on repeated pick-and-floater plays or implausibly direct long passes, while an overpowering shove distorts defence under the default no-foul rules. Enabling fouls does not remove the loose feeling of defensive movement. Natural player animation and serviceable court sounds create atmosphere, but commentary is sparse and dramatic replays slow down badly. Views and button assignments can be adjusted, although the defaults and distant framing may feel awkward. It suits varied, light basketball sessions better than precise defensive play or rigorous simulation.

Strengths

  • Seasons and varied side contests
  • Historical all-star roster
  • Adjustable cameras and button assignments

Weaknesses

  • Repeatable scoring and overpowering shoves
  • Loose defensive movement
  • Sluggish replays and sparse commentary

Who it is for: Players wanting classic teams and varied, light basketball sessions.

Play notes: Default no-foul rules affect play; adjust rules, views and buttons before settling in. Replays remain sluggish.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Seasons, historical all-stars and smaller contests offer useful alternatives to full matches.

Reviewed7.4 / 10Not provided
Dimension

Basic play and formations have merit, but repeatable scoring and an overpowering shove weaken tactical balance.

Reviewed6.3 / 10Not provided
Dimension

Natural movement and court effects establish atmosphere, but sparse commentary leaves gaps.

Reviewed6.6 / 10Not provided
Dimension

Adjustable views and controls help, but awkward defaults, distant framing and replay slowdown remain.

Reviewed5.8 / 10Not provided

Review sources

Not provided

Core information

Release date
1999
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Resource Management3D GraphicsSports-based PlayThird PersonCozySolo-friendlyMain Story 20–50 HoursSlow BurnLife SimulationLong-term ProgressionReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Not provided

Release editions

Sources

Not provided