NBA Live 2000
NBA Live 2000 is a Nintendo 64 simulation game released in 1999 developed by Electronic Arts. It centers on competitive sport or physical training, state management, and system learning, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.
- AI score · out of 10
- 6.6 / 10
About this game
NBA Live 2000 is a Nintendo 64 simulation game centered on competitive sport or physical training, state management, and system learning. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity, pose recognition, and state feedback matter more than spectacle, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that explanations, dense menus, motion recognition, real-time systems, or accessory dependencies can add friction. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.
Collected in series
NBA Live is EA Sports’ basketball series about creating space, moving the ball and choosing the right moment to shoot. Alongside team competition, different entries explore aerial moves, All-Star events and the progress of your own player.
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Nintendo 64AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Varied basketball modes undermined by loose defence and sluggish replays.
Season basketball sits alongside historical all-stars, street-ball duels, three-point contests and exaggerated arcade matches, providing welcome alternatives to a full game. Basic passing and shooting are approachable, with formations and some clock-aware AI adding tactical possibilities. Yet scoring can rely on repeated pick-and-floater plays or implausibly direct long passes, while an overpowering shove distorts defence under the default no-foul rules. Enabling fouls does not remove the loose feeling of defensive movement. Natural player animation and serviceable court sounds create atmosphere, but commentary is sparse and dramatic replays slow down badly. Views and button assignments can be adjusted, although the defaults and distant framing may feel awkward. It suits varied, light basketball sessions better than precise defensive play or rigorous simulation.
Strengths
- Seasons and varied side contests
- Historical all-star roster
- Adjustable cameras and button assignments
Weaknesses
- Repeatable scoring and overpowering shoves
- Loose defensive movement
- Sluggish replays and sparse commentary
Who it is for: Players wanting classic teams and varied, light basketball sessions.
Play notes: Default no-foul rules affect play; adjust rules, views and buttons before settling in. Replays remain sluggish.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Seasons, historical all-stars and smaller contests offer useful alternatives to full matches. | Reviewed | 7.4 / 10 | Not provided |
| Dimension Basic play and formations have merit, but repeatable scoring and an overpowering shove weaken tactical balance. | Reviewed | 6.3 / 10 | Not provided |
| Dimension Natural movement and court effects establish atmosphere, but sparse commentary leaves gaps. | Reviewed | 6.6 / 10 | Not provided |
| Dimension Adjustable views and controls help, but awkward defaults, distant framing and replay slowdown remain. | Reviewed | 5.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Electronic Arts
- Publisher
- Electronic Arts
- Release date
- 1999
- Platforms
- Nintendo 64
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Sports · Primary genre
- Tags
- Resource Management3D GraphicsSports-based PlayThird PersonCozySolo-friendlyMain Story 20–50 HoursSlow BurnLife SimulationLong-term ProgressionReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- Nintendo 64Worldwide1999
Game gallery
Sources
Not provided