Current version:Game Boy (GB)
Metroid 2 - Return of Samus cover

Metroid 2 - Return of Samus

Metroid II: Return of Samus sends Samus beneath planet SR388 to hunt every stage of the Metroid species. New abilities including the Spider Ball, Space Jump, and Plasma Beam continually expand traversal and combat options.

AI score · out of 10
8.0 / 10
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About this game

Metroid II: Return of Samus sends Samus beneath planet SR388 to hunt every stage of the Metroid species. New abilities including the Spider Ball, Space Jump, and Plasma Beam continually expand traversal and combat options. Nonlinear caverns use lowering lava and a remaining-Metroid counter to organize progress, while upgrades give old routes new purposes. Similar monochrome areas weaken orientation, and the absence of a map makes long backtracking difficult. Its isolation, ecological progression, and ability design remain influential despite handheld limitations. This description covers the original gb release represented by this catalog entry and does not assume conveniences introduced by later ports.

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Game Boy (GB)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.0 / 10Game Boy (GB)

Metroid II: Return of Samus sends Samus beneath planet SR388 to hunt every stage of the Metroid species. New abilities including the Spider Ball, Space Jump, and Plasma Beam continually expand traversal and combat options.

Nonlinear caverns use lowering lava and a remaining-Metroid counter to organize progress, while upgrades give old routes new purposes. Similar monochrome areas weaken orientation, and the absence of a map makes long backtracking difficult. Its isolation, ecological progression, and ability design remain influential despite handheld limitations. Overall, its main strengths are Ability unlocks and ecological objectives tightly drive exploration; Isolation and Metroid evolution are memorable. Its material limitations are Similar monochrome terrain is difficult to navigate; Backtracking without a map is costly. This score covers the original platform release represented by this catalog record and excludes conveniences added by emulators or later ports. The evidence supports this balance.

Strengths

  • Ability unlocks and ecological objectives tightly drive exploration
  • Isolation and Metroid evolution are memorable

Weaknesses

  • Similar monochrome terrain is difficult to navigate
  • Backtracking without a map is costly

Who it is for: Players who enjoy ability-gated exploration, isolation, and Metroid history.

Play notes: Players must remember routes and accept the monochrome screen's readability limits.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Isolation and Metroid evolution are memorable; Backtracking without a map is costly.

Reviewed7.8 / 10Not provided
Dimension

Ability unlocks and ecological objectives tightly drive exploration; Similar monochrome terrain is difficult to navigate.

Reviewed8.5 / 10Not provided
Dimension

Isolation and Metroid evolution are memorable; presentation is judged within the original platform conditions, with no bonus for age alone.

Reviewed8.2 / 10Not provided
Dimension

Judged on the original gb release's input, readability, saving, and accessory conditions. Similar monochrome terrain is difficult to navigate.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Nintendo
Release date
1991
Platforms
Game Boy (GB)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
MetroidvaniaExplorationSolo-friendlyPlatformingScience FictionLonelySide-scrollingSemi-open World2D GraphicsShooting
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided