Current version:Nintendo 64
Major League Baseball Featuring Ken Griffey Jr.

Major League Baseball Featuring Ken Griffey Jr.

Major League Baseball Featuring Ken Griffey Jr. is a Nintendo 64 sports game released in 1998 developed by Rockstar Games. It centers on competitive sport or physical training, sport controls, and shifts between attack and defense, with controls, information, and pacing arranged around the analog stick, directional pad, A/B buttons, C buttons, and Z trigger.

AI score · out of 10
7.4 / 10
View review
My list

Reading your list from this browser…

About this game

Major League Baseball Featuring Ken Griffey Jr. is a Nintendo 64 sports game centered on competitive sport or physical training, sport controls, and shifts between attack and defense. Matches, challenges, and tournament goals give sessions clear boundaries, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Players, venues, motion recognition, and score feedback establish the match atmosphere, while 3D scenes, fog, textures, and cartridge audio need to preserve target readability within limited memory and television output. The genre-specific limitation is that opponent ai, control precision, motion recognition, and period-specific rosters can affect consistency. Platform conditions also include camera control, stick precision, Controller Pak saves, Rumble Pak support, Expansion Pak requirements, and four-player setup can affect original-hardware use. This description covers only this platform release and does not import features from other editions.

Recommended games

Related game recommendations on this platform

Nintendo 64

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.4 / 10Nintendo 64

Brisk, accessible baseball with useful season management and imperfect defense.

This baseball game trims downtime cleverly: pitch, receive the call and pitch again. You can choose traditional timing-based batting or move a target toward the incoming ball, and two players can retain different preferences. C-button base mappings also make throwing easy to understand. Injuries, fatigue and transactions give season planning some weight, though limited statistics and the missing player creator keep it from exhaustive simulation. Boxy players and blurred crowds are redeemed by natural motion, dynamic ball-tracking cameras and lively stadium announcements. Defensive reliability is the main catch. Infielders resist changes of direction, slow rollers can leave control with the wrong fielder, and baserunning inputs occasionally delay or fail to register. It suits players seeking immediate baseball enjoyment rather than uncompromising fielding accuracy.

Strengths

  • Brisk play and two batting styles
  • Season injuries and roster transactions
  • Dynamic camera and lively stadium sound

Weaknesses

  • Awkward fielder switching and direction changes
  • Occasional baserunning input delays
  • Limited management detail and no player creator

Who it is for: Baseball players who favor fast matches with a modest layer of season management.

Play notes: Players can choose different batting systems; historical N64 accounts report fielding and baserunning friction.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Injuries, fatigue and transactions add season-long choices, with exhibitions and derby for shorter play.

Reviewed7.1 / 10Not provided
Dimension

Target batting and brisk pitch cycles reduce idle time and make the arcade-leaning contest engaging.

Reviewed7.7 / 10Not provided
Dimension

Coarse players and crowds are offset by natural movement and dynamic baseball camerawork.

Reviewed7.3 / 10Not provided
Dimension

Analog batting and C-button base throws are intuitive, though infielder direction changes can be awkward.

Reviewed7.0 / 10Not provided

Review sources

Not provided

Core information

Publisher
Nintendo
Release date
1998
Platforms
Nintendo 64
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Player versus Player3D GraphicsThird PersonSports-based PlayShort SessionsSolo-friendlyPick-up and PlayLocal Co-opFast-pacedReplayable
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
MultiplayerSingle player
Perspectives
Third person

Release editions

Sources

Not provided