LostMagic
LostMagic is a Nintendo DS strategy game released in 2006. It centers on combat encounters, turn-based tactical decisions, and battlefield assessment and arranges its main commands and information around the handheld's dual screens, touch input, and physical buttons.
- AI score · out of 10
- 6.9 / 10
About this game
LostMagic is an action RPG set in a mysterious realm where monsters wield unimaginable power and the fate of the universe is held together by seven magical wands. As a wizard in this realm, the player will use the stylus to unleash magic spells and command numerous monster squads in magical battles. In this Nintendo DS release, combat encounters, turn-based tactical decisions, and battlefield assessment form the main playable structure. Successive missions add map constraints, new rules, and tougher opposition. The dual screens, stylus, and buttons divide commands from status information where the design calls for it. Maps, unit states, and action feedback determine battlefield readability, while brief tutorials, dense menus, and long scenarios increase the learning curve. This description applies to the Nintendo DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.
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Nintendo DSAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
基本成立 Nintendo DS strategy experience
LostMagic centers on combat encounters, turn-based tactical decisions, and battlefield assessment. Successive missions add map constraints, new rules, and tougher opposition, giving the Nintendo DS release recognizable goals and a coherent portable rhythm. Maps, unit states, and action feedback determine battlefield readability. Its value comes from how the main rules work with the handheld interface, while variety and room for mastery determine the longer-term appeal. Brief tutorials, dense menus, and long scenarios increase the learning curve, which is the principal limitation on original hardware. GameNavo scores this concrete release across four independently judged dimensions and does not use press aggregates, user ratings, source length, media count, title recognition, or features from another platform.
Strengths
- combat encounters, and turn-based tactical decisions provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or chapters.
- Presentation and interface feedback support the main rules.
Weaknesses
- Brief tutorials, dense menus, and long scenarios increase the learning curve.
- Original language, multiplayer hardware, or touch conditions may affect present-day use.
Who it is for: Players who enjoy strategy games, accept Nintendo DS-era interface conventions, and want to assess the original handheld release on its own terms.
Play notes: This review covers the Nintendo DS release without emulator save states, speed-up, or later-port features and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Successive missions add map constraints, new rules, and tougher opposition. The 6.7 score weighs variety, repetition, difficulty progression, recovery after failure, and replay value rather than nominal length or source volume. | Reviewed | 6.7 / 10 | Not provided |
| Dimension The core loop is assessed through combat encounters, turn-based tactical decisions, and battlefield assessment, including rule depth, control feedback, and room for mastery. The 7.1 score applies to this DS release and excludes title recognition and external ratings. | Reviewed | 7.1 / 10 | Not provided |
| Dimension Maps, unit states, and action feedback determine battlefield readability. The 7.2 score judges art, sound, interface, dual-screen use, and touch presentation against Nintendo DS-era conditions. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Brief tutorials, dense menus, and long scenarios increase the learning curve. The 6.2 score covers original-hardware response, information clarity, saving, language, and accessory requirements without emulator conveniences. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Taito
- Publisher
- Ubisoft
- Release date
- 2006
- Platforms
- Nintendo DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Tags
- FantasyTop-downReal-time CombatTurn-based TacticsResource ManagementSolo-friendlyLong-term ProgressionMain Story 20–50 HoursSlow Burn2D GraphicsCommand-based CombatReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- MultiplayerSingle player
- Perspectives
- Top-down
Release editions
- Nintendo DSWorldwide2006
Game gallery
Sources
Not provided