Current version:Original Xbox
LMA Manager 2006

LMA Manager 2006

LMA Manager 2006 is a Xbox simulation game released in 2005 developed by Codemasters. It centers on resource or business management, system learning, and repeated adjustment and feedback, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.4 / 10
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About this game

LMA Manager 2006 is a Xbox simulation game centered on resource or business management, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.4 / 10Original Xbox

A broad console manager whose matches feel too constrained.

On original Xbox, LMA Manager 2006 concentrates on building and running a football club: lineups, training, transfers, scouting and finance all ask for decisions. Its European leagues and fantasy-team option can sustain a lengthy career, while delegating training to staff lets less obsessive managers keep moving. The three-dimensional match and dugout commands should close the loop between planning and play, but critics found narrow tactical control and sluggish football that did not always reflect their intent. Football One's televised-news frame adds atmosphere at first and then repeats itself. An Xbox-specific review describes switching among training, lineup and finance tabs with the controller triggers, a practical console solution that still lacks a strong tutorial. Newcomers can be overwhelmed. This is not the Xbox 360 Football Manager game, and its platform features are kept separate.

Strengths

  • Delegated or hands-on training and multiple leagues support careers.

Weaknesses

  • Limited tactical feedback, repetitive TV reports and weak onboarding hamper it.

Who it is for: Original Xbox football fans who prefer transfers and training to direct match control.

Play notes: Many tabs and little tutorial: learn trigger-based navigation before a long career.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Leagues, fantasy teams and delegated training sustain careers.

Reviewed7.0 / 10Not provided
Dimension

Club management is substantial, but match tactics narrow.

Reviewed6.6 / 10Not provided
Dimension

TV styling is novel, but repeated reports and sluggish matches wear thin.

Reviewed5.4 / 10Not provided
Dimension

Xbox triggers navigate management tabs, but weak onboarding hurts newcomers.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Developer
Codemasters
Publisher
Codemasters
Release date
2005
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonLife SimulationWarLong-term ProgressionSolo-friendlyReplayableMain Story 20–50 HoursCozySlow Burn3D GraphicsResource Management
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Not provided
Perspectives
Not provided

Release editions

Sources

Not provided