The Lion King
Lion King, The is a Super Famicom action game released in 1994 developed by Westwood Studios. It centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.
- AI score · out of 10
- 6.9 / 10
About this game
Lion King, The is a Super Famicom action release centered on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Super Famicom / SNESAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A visually expressive adaptation with an uneven platforming journey.
The Lion King translates Simba’s growth into ten action stages, changing his available attacks as he moves from cub to adult. Jumping, rolling and roaring initially create a lively platforming vocabulary, while later close combat changes how encounters are approached. The shifting film locations, expressive animation and familiar musical material make the adaptation immediately recognizable. Progress is less graceful than the presentation: demanding precision arrives early, and some later passages rely on narrow margins and repetitive fighting. Specific grabbing collisions and the handling of a bonus stage add uncertainty to the SNES version, making failure a less consistent learning tool. Configurable buttons help personal comfort without resolving those underlying problems. It suits film fans prepared to practice an old-fashioned platformer, with none of the rewind conveniences provided by later collections.
Strengths
- Expressive animation and music
- Varied scenes and growth stages
Weaknesses
- Early difficulty spikes
- Uneven collision and handling
Who it is for: Film fans who accept repeated practice in retro platform games.
Play notes: The original cartridge lacks later collection conveniences such as rewind.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension The film is broadly represented, but early precision spikes disrupt progression. | Reviewed | 6.1 / 10 | Not provided |
| Dimension Changing actions and scenes provide variety, though later combat becomes repetitive. | Reviewed | 6.8 / 10 | Not provided |
| Dimension Expressive animation and film music make the adaptation convincing. | Reviewed | 8.8 / 10 | Not provided |
| Dimension Collision and bonus-stage handling add friction to an already demanding game. | Reviewed | 6.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Westwood Studios
- Release date
- 1994
- Platforms
- Super Famicom / SNES
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genrePuzzle
- Tags
- Fast-pacedMain Story Under 10 HoursDodgeReal-time CombatSolo-friendlyLinear LevelsPlatformingReplayableStory-driven2D GraphicsWarSide-scrolling
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Super Famicom / SNESWorldwide1994
Game gallery
Sources
Not provided