Current version:Super Famicom / SNES
Lion King, The

The Lion King

Lion King, The is a Super Famicom action game released in 1994 developed by Westwood Studios. It centers on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around television output, a directional pad, shoulder buttons, and a six-button controller.

AI score · out of 10
6.9 / 10
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About this game

Lion King, The is a Super Famicom action release centered on story, case, or mission progress, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while sprite animation, scrolling, color, and chip-based audio jointly carry readability and atmosphere. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, multiplayer accessories, manual dependence, regional language, and cartridge enhancement chips can affect original-hardware use. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Super Famicom / SNES

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.9 / 10Super Famicom / SNES

A visually expressive adaptation with an uneven platforming journey.

The Lion King translates Simba’s growth into ten action stages, changing his available attacks as he moves from cub to adult. Jumping, rolling and roaring initially create a lively platforming vocabulary, while later close combat changes how encounters are approached. The shifting film locations, expressive animation and familiar musical material make the adaptation immediately recognizable. Progress is less graceful than the presentation: demanding precision arrives early, and some later passages rely on narrow margins and repetitive fighting. Specific grabbing collisions and the handling of a bonus stage add uncertainty to the SNES version, making failure a less consistent learning tool. Configurable buttons help personal comfort without resolving those underlying problems. It suits film fans prepared to practice an old-fashioned platformer, with none of the rewind conveniences provided by later collections.

Strengths

  • Expressive animation and music
  • Varied scenes and growth stages

Weaknesses

  • Early difficulty spikes
  • Uneven collision and handling

Who it is for: Film fans who accept repeated practice in retro platform games.

Play notes: The original cartridge lacks later collection conveniences such as rewind.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The film is broadly represented, but early precision spikes disrupt progression.

Reviewed6.1 / 10Not provided
Dimension

Changing actions and scenes provide variety, though later combat becomes repetitive.

Reviewed6.8 / 10Not provided
Dimension

Expressive animation and film music make the adaptation convincing.

Reviewed8.8 / 10Not provided
Dimension

Collision and bonus-stage handling add friction to an already demanding game.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Release date
1994
Platforms
Super Famicom / SNES
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Fast-pacedMain Story Under 10 HoursDodgeReal-time CombatSolo-friendlyLinear LevelsPlatformingReplayableStory-driven2D GraphicsWarSide-scrolling
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided