Current version:PlayStation
King's Field

King's Field

King's Field is a PlayStation role-playing game released in 1994 developed by FromSoftware. It centers on area and route exploration, area exploration, and combat and party setup, with controls and information arranged around the directional pad, shoulder and face buttons, plus DualShock twin analog sticks and vibration where supported.

AI score · out of 10
7.1 / 10
View review
My list

Reading your list from this browser…

About this game

King's Field is a PlayStation role-playing game centered on area and route exploration, area exploration, and combat and party setup. Story beats, exploration, and progression resources support a longer campaign, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Characters, world building, environments, and music carry most of the atmosphere, while early 3D graphics, pre-rendered backgrounds, CD audio, and full-motion video need to preserve targets and interface readability on a television. The genre-specific limitation is that dense text, menu layers, repeated battles, loading, or language dependence can slow progress. Platform conditions also include disc loading, Memory Card saves, regional video standards, digital or analog control support, vibration, and dedicated peripherals affect original-hardware use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

Recommended games

Related game recommendations on this platform

PlayStation

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.1 / 10PlayStation

Compelling spatial discovery and isolation, accompanied by substantial control and navigation friction.

The Japanese original of King’s Field is strongest when an unfamiliar place gradually becomes understandable. A useful key, a remembered corridor or a supply route can turn vulnerability into confidence. Combat is relatively simple, but preparation gives each venture a reason to feel consequential. Sparse company and enclosed spaces establish isolation, and discovery does more work than dramatic presentation. The same design also has practical costs. Slow turning, similar-looking passages and fixed save locations can combine to make recovering from a mistake unnecessarily laborious. These constraints sometimes create tension, but they also limit comfort and clarity. This is best suited to patient dungeon explorers rather than players seeking immediate action responsiveness. The assessment separates the 1994 Japanese game from its differently numbered overseas successor and does not credit unofficial translation improvements to the original release.

Strengths

  • Rewarding spatial familiarity
  • Effective isolation

Weaknesses

  • Slow turning
  • Repetitive landmarks
  • Restricted saving

Who it is for: Patient explorers comfortable with early console controls.

Play notes: 1994 Japanese original; overseas namesake sequel and translation quality excluded.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Discoveries sustain progress, while repeated navigation can slow it excessively.

Reviewed7.1 / 10Not provided
Dimension

Simple combat supports exploration, with depth concentrated in preparation and spatial judgment.

Reviewed7.4 / 10Not provided
Dimension

Sparse presentation establishes atmosphere, but visual ambiguity is still a limitation.

Reviewed7.2 / 10Not provided
Dimension

Slow turning and restricted saving impose substantial practical friction.

Reviewed6.2 / 10Not provided

Review sources

Not provided

Core information

Developer
FromSoftware
Release date
1994
Platforms
PlayStation
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Solo-friendlyThird PersonMain Story 20–50 HoursLong-term ProgressionFantasy3D GraphicsExplorationLevel ProgressionTurn-based CombatStory-driven
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided