Kid Icarus - Uprising
Kid Icarus - Uprising is a Nintendo 3DS shooter game released in 2012. It centers on on-rails aerial shooting, third-person ground combat, and weapon fusion and difficulty wagering, using the dual screens, touch input, physical controls, and stereoscopic display where the design calls for them.
- AI score · out of 10
- 8.9 / 10
About this game
One of the most beloved franchises in Nintendos long history makes its glorious return in spectacular 3D! Pit of Kid Icarus fame is back in a new game designed specifically for the Nintendo 3DS system, by Masahiro Sakurai, creator of the Kirby and Super Smash Bros. franchises, and his development team at Project Sora. Kid Icarus: Uprising is a fast-paced and action-packed blend of aerial and ground-based shooting built on elegantly intuitive and streamlined play control. This follow-up to the original Kid Icarus released for the Nintendo Entertainment System in 1987 has been at the top of gamers wish lists for years. Boasting gameplay that… In this Nintendo 3DS release, on-rails aerial shooting, third-person ground combat, and weapon fusion and difficulty wagering form the main playable structure. Missions pace progress through enemy waves, routes, and weapon opportunities. The dual screens, stylus, buttons, Circle Pad, and stereoscopic display divide commands from status information where appropriate. Art, animation, sound, interface clarity, and spatial readability are judged against 3DS-era conditions, while handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure. This description applies to the Nintendo 3DS edition and does not import modes, presentation upgrades, or convenience features from home-console versions, mobile adaptations, later ports, or remakes.
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优秀 Nintendo 3DS shooter experience
Kid Icarus - Uprising centers on on-rails aerial shooting, third-person ground combat, and weapon fusion and difficulty wagering. Missions pace progress through enemy waves, routes, and weapon opportunities, giving the 3DS release recognizable goals and a coherent portable rhythm. Dual screens, touch input, physical controls, and stereoscopic presentation support information and spatial judgment where applicable. The main limitation is that handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure. Replay value depends on how well its rules, content variety, and learning curve continue to reward mastery. GameNavo scores this concrete release across four independently judged dimensions and excludes press aggregates, user ratings, source length, media count, and title recognition. Any small platform-merit adjustment is tied to documented hardware use or version execution.
Strengths
- on-rails aerial shooting, and third-person ground combat provide a readable mechanical foundation.
- Progress is divided into understandable stages, tasks, matches, or chapters.
- Dual-screen, interface, and audiovisual feedback support the main rules.
Weaknesses
- Handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure.
- Original online services, language, accessories, or stereoscopic conditions may affect present-day use.
Who it is for: Players who enjoy shooter games, accept Nintendo 3DS interface conventions, and want to assess the original handheld release on its own terms.
Play notes: This review covers the Nintendo 3DS release without emulator conveniences or features from other platforms and does not represent a complete playthrough.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Missions pace progress through enemy waves, routes, and weapon opportunities. The 8.8 score weighs variety, repetition, difficulty progression, recovery, and replay value. | Reviewed | 8.8 / 10 | Not provided |
| Dimension The core loop is assessed through on-rails aerial shooting, third-person ground combat, and weapon fusion and difficulty wagering, including rule depth, control feedback, and room for mastery. This 3DS release earns 9.2. | Reviewed | 9.2 / 10 | Not provided |
| Dimension The 9.5 score judges art, sound, interface, dual-screen use, and stereoscopic spatial readability against 3DS-era conditions. It includes a 0.2 platform-merit adjustment for documented 3DS-specific execution, rather than title popularity. | Reviewed | 9.5 / 10 | Not provided |
| Dimension Handheld visibility, gyro or stick aiming, and dense encounters can increase control pressure. The 7.7 score covers original-hardware response, information clarity, saving, language, accessories, and service availability. | Reviewed | 7.7 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Nintendo
- Publisher
- Nintendo
- Release date
- 2012
- Platforms
- Nintendo 3DS
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Shooter · Primary genre
- Tags
- Arcade StyleReal-time CombatPlayer versus PlayerReplayableFantasyMelee CombatFast-pacedShootingSolo-friendly3D GraphicsShort SessionsDodgeThird Person
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- Nintendo 3DSWorldwide2012
Game gallery
Sources
Not provided