James Bond 007
James Bond 007 is a Game Boy action game released in 1998 developed by Saffire. It centers on area and route exploration, movement and immediate actions, and enemy and hazard responses, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 7.4 / 10
About this game
James Bond 007 is a Game Boy action release centered on area and route exploration, movement and immediate actions, and enemy and hazard responses. Stages build pressure through routes, enemy patterns, and changing objectives, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Readable animation, hits, and hazards determine whether feedback remains dependable, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that period-specific collision rules, limited guidance, and repeated ground after failure can raise the entry barrier. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy (GB)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
A charming portable Bond adventure with combat quirks.
James Bond 007 on Game Boy is not a miniature GoldenEye. It is a top-down journey through different countries, asking players to investigate people, exchange objects, solve small environmental puzzles and escape with fists or weapons. Ten stages move from a gentle introduction toward more demanding navigation and ammunition management. This gives the portable campaign the pace of a globe-hopping Bond story without depending on first-person shooting. A direct cartridge review praises the readable small-screen sprites and the recognizable rendition of the Bond theme. Saving on each level also makes interruptions relatively manageable for a handheld game. There are definite limits. Bullets can stop at invisible barriers even when the path appears clear, later locations can be confusing, and completed levels cannot be selected freely after finishing the adventure. This score belongs to the original monochrome Game Boy release, not Nintendo 64 GoldenEye or another Bond adaptation. Players who prefer exploration and light puzzles to uninterrupted gunfire have the stronger reason to try it.
Strengths
- Traveling puzzles, readable sprites and recognizable music.
Weaknesses
- Invisible bullet barriers and limited level replay.
Who it is for: Players who like item-led exploration and classic handheld pacing.
Play notes: Original Game Boy cartridge; Super Game Boy border is optional.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension A good campaign arc with modest postgame replay. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Exploration and item use form a satisfying portable spy adventure. | Reviewed | 7.7 / 10 | Not provided |
| Dimension Readable sprites and familiar music sustain the spy mood. | Reviewed | 7.5 / 10 | Not provided |
| Dimension Handheld convenience is marred by occasional hit detection faults. | Reviewed | 6.9 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Saffire
- Release date
- 1998
- Platforms
- Game Boy (GB)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- Solo-friendlyDodgeExplorationLinear LevelsFast-pacedReal-time CombatPlatformingReplayableMain Story Under 10 Hours2D GraphicsSide-scrolling
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Not provided
Release editions
- Game Boy (GB)Worldwide1998
Game gallery
Sources
Not provided