Current version:Original Xbox
Italian Job, The

The Italian Job

Italian Job, The is a Xbox racing game released in 2003 developed by Climax Studios. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
6.6 / 10
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About this game

Italian Job, The is a Xbox racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.6 / 10Original Xbox

Accessible street chases with a thin variety of film-driven objectives.

The 2003 film adaptation puts its appeal in driving a MINI through Los Angeles. Strong brakes and accessible drifting quickly establish the chases, while shortcuts and coordinated handbrake turns add some useful stunt practice. Original Xbox options allow acceleration and braking to move to the triggers, and clear destination radar keeps navigation approachable. Recognizable streets and cinematic jump angles give the adaptation identity, although damage feedback and quiet explanatory scenes are less convincing. Its fifteen story missions mostly consist of brief objectives, and stunt courses are reused, so the broad driving spaces never yield equally rich variety. Failure also means replaying earlier parts of a mission. It works better as a light series of film-inspired chases than as a racing career to study over time.

Strengths

  • Accessible drifting and shortcuts give city chases direct driving appeal.
  • Native trigger alternatives and clear radar ease adaptation.

Weaknesses

  • Brief objectives and reused stunt routes underuse the driving world.
  • Simple damage feedback, quiet scenes and mission retries add limitations.

Who it is for: For fans of the 2003 film and light street chases who enjoy accessible drifting and tolerate a brief campaign with mission-level retries.

Play notes: This is the original Xbox adaptation of the 2003 film, not the earlier PlayStation game. Individual mission parts do not retain separate failure progress.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Several modes provide a basic package, but short, simple story objectives and reused stunt courses limit development. The large driving spaces are not matched by equally varied tasks.

Reviewed5.8 / 10Not provided
Dimension

Strong braking, easy drifting and shortcuts make accessible arcade driving enjoyable. Tight stunt turns require coordinated inputs, but many full-throttle routes offer limited sustained depth.

Reviewed6.8 / 10Not provided
Dimension

Recognizable streets and cinematic jump angles support the escape fantasy. Smoke-based damage and quiet explanatory movies provide less convincing feedback and storytelling.

Reviewed6.4 / 10Not provided
Dimension

Trigger alternatives, clear destination radar and organized menus support easy adaptation. Failed missions restart their constituent parts, so convenient controls coexist with a meaningful recovery cost.

Reviewed7.4 / 10Not provided

Review sources

Not provided

Core information

Release date
2003
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Main Story Under 10 HoursThird PersonDriving and RacingPick-up and PlayLocal Co-opDodgeReplayableSolo-friendlyPlayer versus PlayerShort SessionsFast-paced
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personFirst person

Release editions

Sources

Not provided