Current version:PlayStation 5
Indika

Indika

Indika is a PlayStation 5 adventure game developed by Odd Meter. It centers on story, case, or mission progress, character and object interaction, and objective or clue progression, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
7.3 / 10
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About this game

Indika is a PlayStation 5 adventure game centered on story, case, or mission progress, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

7.3 / 10PlayStation 5

Bold character writing outpaces ordinary puzzle play.

Walking, light platforming and box movement make up much of the interaction, with limited puzzle agency. Occasional rule-breaking sequences bring play closer to the questions raised by the narrative. The compact journey keeps simple chores from lasting too long. Absurd episodes and intentionally useless upgrades mock reward systems, creating tonal surprises even when the underlying level design stays slight. Russian performances, uneasy animation and the devil’s challenges make faith and guilt feel personal. The writing refuses simple answers, allowing the ending to sustain more than one interpretation. The PS5 test finds basic traversal and box manipulation serviceable but rough. Input does not obstruct the short journey outright, yet it adds little to make repetitive chores satisfying.

Strengths

  • Writing and performance reinforce ambiguity.
  • Brevity supports tonal turns.

Weaknesses

  • Puzzles are mechanically plain.
  • Traversal feels rough.

Who it is for: Players who prioritize character themes and accept simple play and an open interpretation.

Play notes: Based on the 2024 PS5 test; themes include religion, guilt and trauma.

View scoring basis
DimensionReview stateScoreWeight
Dimension

The compact journey keeps simple chores from lasting too long. Absurd episodes and intentionally useless upgrades mock reward systems, creating tonal surprises even when the underlying level design stays slight.

Reviewed7.7 / 10Not provided
Dimension

Walking, light platforming and box movement make up much of the interaction, with limited puzzle agency. Occasional rule-breaking sequences bring play closer to the questions raised by the narrative.

Reviewed6.4 / 10Not provided
Dimension

Russian performances, uneasy animation and the devil’s challenges make faith and guilt feel personal. The writing refuses simple answers, allowing the ending to sustain more than one interpretation.

Reviewed9.1 / 10Not provided
Dimension

The PS5 test finds basic traversal and box manipulation serviceable but rough. Input does not obstruct the short journey outright, yet it adds little to make repetitive chores satisfying.

Reviewed6.9 / 10Not provided

Review sources

Not provided

Core information

Developer
Odd Meter
Release date
May 2, 2024
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ExplorationStory-drivenPuzzle SolvingThird PersonMain Story 10–20 HoursLinear LevelsInvestigationSolo-friendlySlow Burn3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third personFirst person

Release editions

Sources

Not provided