Immortals Fenyx Rising
Immortals Fenyx Rising is a PlayStation 5 adventure game developed by Ubisoft. It centers on puzzle, maze, or device solving, area and route exploration, and collection and development goals, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 7.8 / 10
About this game
Immortals Fenyx Rising is a PlayStation 5 adventure game centered on puzzle, maze, or device solving, area and route exploration, and collection and development goals. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Enjoyable traversal meets familiar design and fussy puzzle physics.
Climbing and wing gliding share stamina, so route planning carries some risk. A timed dodge adds energy to combat, although the available weapons and abilities do not keep expanding at the same pace. Vaults mix combat with environmental puzzles across a manageable world. Fussy pressure-plate object placement sometimes turns a understood solution into repeated trial and error, reducing the reward for reasoning. Bright regions and classical architecture invite exploration, while Zeus and Prometheus maintain an unusually light voice. The jokes do not always land, but they still give this mythic trip a recognisable personality. The documented PS5 performance mode runs smoothly, helping sustained climbing, gliding and dodging feel dependable. Haptics and adaptive triggers contribute relatively little, so the hardware-specific additions are modest.
Strengths
- Climbing and gliding give routes texture.
- Colourful regions and narration sustain atmosphere.
Weaknesses
- Some object puzzles are finicky.
- Combat variety levels off.
Who it is for: Players seeking a compact mythic open world with gliding and approachable environmental puzzles.
Play notes: Performance observations belong to the tested 2020 PS5 mode, not a 2026 patch retest.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Vaults mix combat with environmental puzzles across a manageable world. Fussy pressure-plate object placement sometimes turns a understood solution into repeated trial and error, reducing the reward for reasoning. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Climbing and wing gliding share stamina, so route planning carries some risk. A timed dodge adds energy to combat, although the available weapons and abilities do not keep expanding at the same pace. | Reviewed | 7.9 / 10 | Not provided |
| Dimension Bright regions and classical architecture invite exploration, while Zeus and Prometheus maintain an unusually light voice. The jokes do not always land, but they still give this mythic trip a recognisable personality. | Reviewed | 8.1 / 10 | Not provided |
| Dimension The documented PS5 performance mode runs smoothly, helping sustained climbing, gliding and dodging feel dependable. Haptics and adaptive triggers contribute relatively little, so the hardware-specific additions are modest. | Reviewed | 8.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release date
- Dec 3, 2020
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Adventure · Primary genre
- Tags
- 3D GraphicsFantasyMain Story 10–20 HoursInvestigationPuzzle SolvingLinear LevelsThird PersonSolo-friendlySlow BurnExplorationCollection-richStory-driven
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- PlayStation 5WorldwideDec 3, 2020
- Nintendo SwitchWorldwideDec 3, 2020
Game gallery
Sources
- www.nintendo.com