Immortality
Immortality is a PlayStation 5 simulation game developed by Half Mermaid Productions. It centers on story, case, or mission progress, system learning, and repeated adjustment and feedback, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.
- AI score · out of 10
- 8.6 / 10
About this game
Immortality is a PlayStation 5 simulation game centered on story, case, or mission progress, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation 5AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Compelling nonlinear film investigation requires patience with its interface and secrets.
Pausing a scene and selecting an object opens another related clip, making investigation a process of constructing connections across three films. The unpredictable jumps can temporarily disrupt a line of reasoning. Scenes, rehearsals and behind-the-scenes footage arrive out of order, sustaining discovery as the player assembles a picture. Important material remains after the credits, so an initial ending can feel bewildering. The lead performance and distinct production styles make three fictional films feel like a credible archive. Rewatching clips therefore becomes a way to understand a person, not merely to search for clickable props. The PS5 review notes minor interface friction. Because this experience depends on pausing, scrubbing and linking footage, even modest navigation awkwardness is encountered more often than in a linear story game.
Strengths
- Object links give the player investigative agency.
- Performances make the archive credible.
Weaknesses
- Key clips can be missed.
- Browsing has minor interface friction.
Who it is for: Players happy to revisit footage, follow fragmented narratives and organize clues for themselves.
Play notes: The investigation continues after credits. This 2024 PS5 assessment avoids revealing the central secret.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Scenes, rehearsals and behind-the-scenes footage arrive out of order, sustaining discovery as the player assembles a picture. Important material remains after the credits, so an initial ending can feel bewildering. | Reviewed | 8.5 / 10 | Not provided |
| Dimension Pausing a scene and selecting an object opens another related clip, making investigation a process of constructing connections across three films. The unpredictable jumps can temporarily disrupt a line of reasoning. | Reviewed | 8.8 / 10 | Not provided |
| Dimension The lead performance and distinct production styles make three fictional films feel like a credible archive. Rewatching clips therefore becomes a way to understand a person, not merely to search for clickable props. | Reviewed | 9.2 / 10 | Not provided |
| Dimension The PS5 review notes minor interface friction. Because this experience depends on pausing, scrubbing and linking footage, even modest navigation awkwardness is encountered more often than in a linear story game. | Reviewed | 7.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Half Mermaid Productions
- Publisher
- Half Mermaid Productions
- Release date
- Jan 23, 2024
- Platforms
- PlayStation 5
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Simulation · Primary genre
- Tags
- Long-term ProgressionSlow BurnSolo-friendlyStory-drivenReplayableResource ManagementLife SimulationMain Story 20–50 HoursThird PersonCozy3D Graphics
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- First person
Release editions
- PlayStation 5WorldwideJan 23, 2024
Game gallery
Sources
Not provided