Current version:PlayStation 5
Immortality

Immortality

Immortality is a PlayStation 5 simulation game developed by Half Mermaid Productions. It centers on story, case, or mission progress, system learning, and repeated adjustment and feedback, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
8.6 / 10
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About this game

Immortality is a PlayStation 5 simulation game centered on story, case, or mission progress, system learning, and repeated adjustment and feedback. Schedules, changing values, or staged goals encourage repeated adjustment, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Interface clarity and state feedback matter more than spectacle, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that explanations, dense menus, real-time systems, or accessory dependencies can add friction. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

8.6 / 10PlayStation 5

Compelling nonlinear film investigation requires patience with its interface and secrets.

Pausing a scene and selecting an object opens another related clip, making investigation a process of constructing connections across three films. The unpredictable jumps can temporarily disrupt a line of reasoning. Scenes, rehearsals and behind-the-scenes footage arrive out of order, sustaining discovery as the player assembles a picture. Important material remains after the credits, so an initial ending can feel bewildering. The lead performance and distinct production styles make three fictional films feel like a credible archive. Rewatching clips therefore becomes a way to understand a person, not merely to search for clickable props. The PS5 review notes minor interface friction. Because this experience depends on pausing, scrubbing and linking footage, even modest navigation awkwardness is encountered more often than in a linear story game.

Strengths

  • Object links give the player investigative agency.
  • Performances make the archive credible.

Weaknesses

  • Key clips can be missed.
  • Browsing has minor interface friction.

Who it is for: Players happy to revisit footage, follow fragmented narratives and organize clues for themselves.

Play notes: The investigation continues after credits. This 2024 PS5 assessment avoids revealing the central secret.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Scenes, rehearsals and behind-the-scenes footage arrive out of order, sustaining discovery as the player assembles a picture. Important material remains after the credits, so an initial ending can feel bewildering.

Reviewed8.5 / 10Not provided
Dimension

Pausing a scene and selecting an object opens another related clip, making investigation a process of constructing connections across three films. The unpredictable jumps can temporarily disrupt a line of reasoning.

Reviewed8.8 / 10Not provided
Dimension

The lead performance and distinct production styles make three fictional films feel like a credible archive. Rewatching clips therefore becomes a way to understand a person, not merely to search for clickable props.

Reviewed9.2 / 10Not provided
Dimension

The PS5 review notes minor interface friction. Because this experience depends on pausing, scrubbing and linking footage, even modest navigation awkwardness is encountered more often than in a linear story game.

Reviewed7.6 / 10Not provided

Review sources

Not provided

Core information

Release date
Jan 23, 2024
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Long-term ProgressionSlow BurnSolo-friendlyStory-drivenReplayableResource ManagementLife SimulationMain Story 20–50 HoursThird PersonCozy3D Graphics
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
First person

Release editions

Sources

Not provided