Current version:Game Boy (GB)
Humans, The

The Humans

Humans, The is a Game Boy puzzle game released in 1992 developed by Imagitec Design. It centers on rule recognition, spatial or logical judgment, and successive puzzle solving, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.

AI score · out of 10
6.1 / 10
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About this game

Humans, The is a Game Boy puzzle release centered on rule recognition, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio cues, and state feedback need to support decisions directly, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that limited explanations, repetition, or abrupt difficulty can stall progress. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.

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Game Boy (GB)

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.1 / 10Game Boy (GB)

Inventive cooperation puzzles are weighed down by strict execution and time pressure.

The Humans is most appealing when a plan clicks into place: one tribesman becomes a ladder, another carries a spear across a gap, and the group gradually clears a path for a single survivor to reach the goal. Sharing tools and positioning people give the puzzles a useful cooperative logic. Unfortunately, tight time limits turn many solutions into long sequences that must be performed quickly and accurately. Losing a crucial character often means repeating the level rather than repairing the plan. Cartoon styling keeps the premise light, but sparse effects offer little audible feedback. Action selection, character switching, and rope positioning also take practice. Passwords preserve access to stages and replenish reserves, making shorter sessions possible without removing the frustration within individual attempts.

Strengths

  • Shared tools and human ladders reward coordination.
  • Passwords allow progress in shorter sessions.

Weaknesses

  • Time pressure makes failed execution costly.
  • Character switching and rope positioning add friction.

Who it is for: Players who enjoy cooperative tool puzzles and rehearsing timed solutions.

Play notes: This assessment concerns the GB rules and controls; difficulty settings principally alter the available time.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Time pressure and repeated execution crowd out puzzle discovery, though passwords help.

Reviewed5.8 / 10Not provided
Dimension

Human ladders and shared tools make coordination the enjoyable core.

Reviewed6.7 / 10Not provided
Dimension

The cartoon styling suits the premise, but sparse effects leave action thin.

Reviewed5.8 / 10Not provided
Dimension

Convenient passwords offset some of the friction in action selection and precise positioning.

Reviewed5.4 / 10Not provided

Review sources

Not provided

Core information

Publisher
Gametek
Release date
1992
Platforms
Game Boy (GB)
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Slow BurnReplayable2D GraphicsMain Story Under 10 HoursPuzzle SolvingShort SessionsFixed CameraSolo-friendlyPick-up and PlayLow Entry Barrier
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided