The Humans
Humans, The is a Game Boy puzzle game released in 1992 developed by Imagitec Design. It centers on rule recognition, spatial or logical judgment, and successive puzzle solving, with controls, information, and pacing arranged around a monochrome small screen, a directional pad, and two main action buttons.
- AI score · out of 10
- 6.1 / 10
About this game
Humans, The is a Game Boy puzzle release centered on rule recognition, spatial or logical judgment, and successive puzzle solving. Compact stages add conditions and tighter constraints over time, with progress divided into stages, tasks, matches, or growth milestones that make its immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on campaign length or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Graphics, audio cues, and state feedback need to support decisions directly, while silhouettes, contrast, and audio cues need to remain clear on the monochrome display. The main genre-specific friction is that limited explanations, repetition, or abrupt difficulty can stall progress. In addition, password or battery saves, link-cable requirements, display blur, manual dependence, and regional language can affect use of the original cartridge today. This description covers only this release and excludes emulator features, modern-port conveniences, and content from other platforms.
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Game Boy (GB)AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Inventive cooperation puzzles are weighed down by strict execution and time pressure.
The Humans is most appealing when a plan clicks into place: one tribesman becomes a ladder, another carries a spear across a gap, and the group gradually clears a path for a single survivor to reach the goal. Sharing tools and positioning people give the puzzles a useful cooperative logic. Unfortunately, tight time limits turn many solutions into long sequences that must be performed quickly and accurately. Losing a crucial character often means repeating the level rather than repairing the plan. Cartoon styling keeps the premise light, but sparse effects offer little audible feedback. Action selection, character switching, and rope positioning also take practice. Passwords preserve access to stages and replenish reserves, making shorter sessions possible without removing the frustration within individual attempts.
Strengths
- Shared tools and human ladders reward coordination.
- Passwords allow progress in shorter sessions.
Weaknesses
- Time pressure makes failed execution costly.
- Character switching and rope positioning add friction.
Who it is for: Players who enjoy cooperative tool puzzles and rehearsing timed solutions.
Play notes: This assessment concerns the GB rules and controls; difficulty settings principally alter the available time.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Time pressure and repeated execution crowd out puzzle discovery, though passwords help. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Human ladders and shared tools make coordination the enjoyable core. | Reviewed | 6.7 / 10 | Not provided |
| Dimension The cartoon styling suits the premise, but sparse effects leave action thin. | Reviewed | 5.8 / 10 | Not provided |
| Dimension Convenient passwords offset some of the friction in action selection and precise positioning. | Reviewed | 5.4 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Imagitec Design
- Publisher
- Gametek
- Release date
- 1992
- Platforms
- Game Boy (GB)
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Puzzle · Primary genre
- Tags
- Slow BurnReplayable2D GraphicsMain Story Under 10 HoursPuzzle SolvingShort SessionsFixed CameraSolo-friendlyPick-up and PlayLow Entry Barrier
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Side view
Release editions
- Game Boy (GB)Worldwide1992
Game gallery
Sources
Not provided