Hokuto no Ken - Raoh Gaiden - Ten no Haoh
Hokuto no Ken - Raoh Gaiden - Ten no Haoh is a PSP fighting game released in 2009 developed by Interchannel. It centers on combat encounters, move inputs, and offense-defense reads, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 5.5 / 10
About this game
Hokuto no Ken - Raoh Gaiden - Ten no Haoh is a PSP fighting game centered on combat encounters, move inputs, and offense-defense reads. Short bouts use character differences and rising difficulty for variety, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Animation, hit feedback, and readable arenas create match tension, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that button mapping, move recognition, multiplayer accessories, and cpu behavior can affect balance. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
There is a workable guard game, but the surrounding adaptation feels thin.
Ten no Haoh has more structure than a collection of recognizable fighters. Guard breaks and special-move links offer attack decisions once its unusual defensive rules become clear. Easy commands also make the basic moves approachable. Ordinary combo freedom is restricted, however, and cramped arenas leave little space for a satisfying exchange. The story relies heavily on abbreviated text, while subdued ultimate moves and abrupt victory transitions fail to deliver much dramatic payoff. Clearly differentiated characters cannot compensate for limited reasons to continue after the campaign. Historical native reports of lengthy pre-fight loading further interrupt the pace. It is most suitable for PSP players primarily interested in briefly controlling familiar characters, not those seeking an expansive campaign or varied conventional combinations.
Strengths
- Approachable special-move commands
- Guard breaks support a workable tactical rule set
Weaknesses
- Limited story and sustained challenge
- Loading and cramped arenas interrupt flow
Who it is for: PSP players mainly interested in familiar characters and willing to learn unusual defensive rules.
Play notes: Original PSP historical assessment; no present loading measurement. Other North Star fighters and anime are excluded.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Recognizable events give context but do not sustain the expected dramatic campaign. | Reviewed | 4.5 / 10 | Not provided |
| Dimension The rules support a real guard-versus-break decision, although conventional combo freedom is restricted. | Reviewed | 5.9 / 10 | Not provided |
| Dimension Readable fighters do not provide the dramatic payoff the subject promises. | Reviewed | 6.0 / 10 | Not provided |
| Dimension Simple commands aid access, but repeated waiting and restricted space reduce flow. | Reviewed | 5.6 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Interchannel
- Publisher
- Interchannel
- Release date
- 2009
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Fighting · Primary genre
- Tags
- Player versus PlayerMain Story Under 10 Hours3D GraphicsAnime StyleReplayableFast-pacedShort SessionsSolo-friendlyMelee CombatReal-time CombatCombos
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- PlayStation PortableWorldwide2009
Game gallery
Sources
Not provided