HISTORY Legends of War Patton
HISTORY Legends of War Patton is a Xbox 360 strategy game released in 2012 developed by Enigma Software Productions. It centers on combat encounters, area and route exploration, and character or equipment growth, with controls and information arranged around the Xbox 360 wired or wireless controller's twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 6.7 / 10
About this game
HISTORY Legends of War Patton is a Xbox 360 strategy game centered on combat encounters, area and route exploration, and character or equipment growth. Missions add map constraints, new rules, and tougher opposition, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Maps, unit states, and action feedback determine whether complex situations remain readable, while HD video, DVD streaming, surround audio, HDD installs, and television-distance interfaces need to keep action, state, and text readable. The genre-specific limitation is that tutorial depth, dense menus, controller pointing, and long scenarios increase the learning curve. Platform conditions also include disc and HDD installation, storage devices, controller batteries, video connections, resolution and frame rate, Kinect space and calibration, and retired online services affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Xbox 360AI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
Approachable WWII tactics with rough interface details and distracting sound.
Legends of War turns its campaign into deliberate small-unit decisions. Movement and firing can be combined within a turn, while specialist troops give recruitment a purpose and surviving soldiers gain value through experience. Varied objectives and local hot-seat opposition broaden the basic skirmish structure. It is an approachable introduction rather than a particularly deep contest against sophisticated enemy planning. Camera movement and visible firing cones help, but cycling units with the bumpers can be cumbersome, and a movement order cannot be stopped once underway. Unannounced skill points also require manual attention. Frequently interrupted music and clustered troop calls further weaken the battlefield atmosphere. The tactical framework remains useful for newcomers, provided they can accept practical roughness around otherwise understandable decisions.
Strengths
- Specialist units and survival progression encourage preservation.
- Varied objectives and local hot-seat provide alternatives.
Weaknesses
- Limited AI depth and cumbersome unit cycling.
- Interrupted music and repetitive troop calls weaken atmosphere.
Who it is for: Players interested in WWII who want an approachable turn-based tactics introduction.
Play notes: Original Xbox 360 offline campaign and local play. Movement cannot be cancelled once started; check skill points manually.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension Varied mission goals and local hot-seat broaden the campaign. | Reviewed | 7.3 / 10 | Not provided |
| Dimension Unit specialties and survival give tactics stakes, with limited opposing depth. | Reviewed | 7.2 / 10 | Not provided |
| Dimension Clear targeting information is undermined by broken music and repetitive calls. | Reviewed | 5.2 / 10 | Not provided |
| Dimension Usable camera control is offset by unit cycling and irrevocable movement. | Reviewed | 6.1 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Enigma Software Productions
- Publisher
- Maximum
- Release date
- 2012
- Platforms
- Xbox 360
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Strategy & Tactics · Primary genre
- Tags
- Solo-friendlyReal-time CombatLevel Progression3D GraphicsTurn-based TacticsTop-downExplorationStory-drivenReplayableCommand-based CombatWarSlow Burn
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Not provided
- Perspectives
- Not provided
Release editions
- Xbox 360Worldwide2012
Game gallery
Sources
Not provided