Current version:PlayStation 5
Harold Halibut

Harold Halibut

Harold Halibut is a PlayStation 5 adventure game developed by Slow Bros.. It centers on puzzle, maze, or device solving, character and object interaction, and objective or clue progression, with controls and information arranged around the DualSense twin sticks, triggers, directional pad, and face buttons, with touchpad, motion input, adaptive triggers, and detailed haptics where the game uses them.

AI score · out of 10
6.3 / 10
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About this game

Harold Halibut is a PlayStation 5 adventure game centered on puzzle, maze, or device solving, character and object interaction, and objective or clue progression. Locations, objectives, and clues gradually open the main chapters, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Theme, character expression, and environmental clues need to support exploration together, while SSD streaming, 4K and HDR output, 3D audio, performance or quality modes, and high-density interfaces need to preserve feedback and information clarity together. The genre-specific limitation is that guidance, objective triggers, camera behavior, or dense text can create search and comprehension costs. Platform conditions also include install size, SSD space, patch version, DualSense battery life, visual mode and frame rate, online dependencies, PS VR2 requirements, and cross-generation version differences affect the current release. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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PlayStation 5

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

6.3 / 10PlayStation 5

A remarkable crafted world struggles to support its slow interaction and pacing.

Harold Halibut: Most progress comes from moving around the submerged ship and speaking with residents. Careful observation can be rewarding, but limited interaction gives the player little mechanical agency over a long journey. Optional conversations add texture to the inhabitants, yet repeated walks between familiar scenes stretch the intervals between meaningful developments. Narrative curiosity is weakened by the amount of movement required to reach the next turn. Hand-crafted characters and carefully detailed sets make the ship feel like a tangible place, while selected music gives its odd world warmth. The visual craft creates a memorable identity that the interactions cannot always match. The PS5 account does not establish a major technical failure. Instead, repeated routes and slow movement create persistent usability friction; spaces are readable, but crossing them so often is not efficient.

Strengths

  • Hand-crafted sets and characters are distinctive.

Weaknesses

  • Interaction is limited and routes repeat.
  • Story development is slow.

Who it is for: Players who value hand-crafted art and patient character observation.

Play notes: Based on the PS5 launch test; expect a patient, conversation-led pace.

View scoring basis
DimensionReview stateScoreWeight
Dimension

Optional conversations add texture to the inhabitants, yet repeated walks between familiar scenes stretch the intervals between meaningful developments. Narrative curiosity is weakened by the amount of movement required to reach the next turn.

Reviewed5.2 / 10Not provided
Dimension

Most progress comes from moving around the submerged ship and speaking with residents. Careful observation can be rewarding, but limited interaction gives the player little mechanical agency over a long journey.

Reviewed5.6 / 10Not provided
Dimension

Hand-crafted characters and carefully detailed sets make the ship feel like a tangible place, while selected music gives its odd world warmth. The visual craft creates a memorable identity that the interactions cannot always match.

Reviewed8.6 / 10Not provided
Dimension

The PS5 account does not establish a major technical failure. Instead, repeated routes and slow movement create persistent usability friction; spaces are readable, but crossing them so often is not efficient.

Reviewed6.8 / 10Not provided

Review sources

Not provided

Core information

Developer
Slow Bros.
Publisher
Slow Bros.
Release date
Apr 16, 2024
Platforms
PlayStation 5
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
Third PersonSolo-friendly3D GraphicsMain Story 10–20 HoursExplorationScience FictionPuzzle SolvingLinear LevelsInvestigationStory-drivenSlow Burn
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Side view

Release editions

Sources

Not provided