Current version:Original Xbox
Grand Theft Auto - Vice City

Grand Theft Auto - Vice City

Grand Theft Auto - Vice City is a Xbox racing game released in 2003 developed by Rockstar Games. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.

AI score · out of 10
9.1 / 10
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About this game

Grand Theft Auto - Vice City is a Xbox racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.

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Original Xbox

AI review

AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:

9.1 / 10Original Xbox

An exceptional open-world benchmark

侠盗猎车手:罪恶都市 must be scored through its concrete design and platform release. driving, gunplay, property ownership, and wanted systems interlock across an open city, while missions allow meaningful route and vehicle choices; criminal expansion, property missions, side challenges, and a large vehicle set sustain progression, though the late property gate can interrupt pacing. neon color, period music, radio, and city landmarks create an unusually cohesive 1980s Miami-inspired identity. Its main limitation is that legacy aiming, camera behavior, checkpoints, and several mission difficulty spikes add friction today, while input, saving, loading, and compatibility are judged for this platform release. Independent assessment of the four dimensions produces 9.1. This revision corrects an earlier generic-platform baseline and does not use sales, user ratings, awards, or franchise recognition as quality evidence.

Strengths

  • driving, gunplay, property ownership, and wanted systems interlock across an open city, while missions allow meaningful route and vehicle choices.
  • criminal expansion, property missions, side challenges, and a large vehicle set sustain progression, though the late property gate can interrupt pacing.
  • neon color, period music, radio, and city landmarks create an unusually cohesive 1980s Miami-inspired identity.

Weaknesses

  • legacy aiming, camera behavior, checkpoints, and several mission difficulty spikes add friction today.

Who it is for: Players who value open-world agency, the combination of driving and gunplay, urban atmosphere, and mission-led storytelling.

Play notes: The score covers only this platform release; the originals' standing cannot erase practical port, remaster, compatibility, or service limitations.

View scoring basis
DimensionReview stateScoreWeight
Dimension

criminal expansion, property missions, side challenges, and a large vehicle set sustain progression, though the late property gate can interrupt pacing. Volume alone earns no credit; the judgment rests on whether variety and progression continue to support play.

Reviewed9.1 / 10Not provided
Dimension

侠盗猎车手:罪恶都市: driving, gunplay, property ownership, and wanted systems interlock across an open city, while missions allow meaningful route and vehicle choices. This score considers whether its actions produce sustained choice, feedback, and systemic interaction.

Reviewed9.3 / 10Not provided
Dimension

neon color, period music, radio, and city landmarks create an unusually cohesive 1980s Miami-inspired identity. Presentation is judged through style, sound, animation, city readability, and narrative consistency.

Reviewed9.5 / 10Not provided
Dimension

legacy aiming, camera behavior, checkpoints, and several mission difficulty spikes add friction today; input, saving, loading, and compatibility are judged for this platform release. The technical score covers response, stability, loading, controls, and compatibility for this release only.

Reviewed7.8 / 10Not provided

Review sources

Not provided

Core information

Release date
2003
Platforms
Original Xbox
Content kind
Game
Release state
Released
Region
Worldwide
Official website
Not provided
Offline minimum players
Not provided
Offline maximum players
Not provided
Online minimum players
Not provided
Online maximum players
Not provided
Tags
ReplayableSolo-friendlyMain Story Under 10 HoursFast-pacedThird PersonDodgeDriving and RacingPick-up and PlayShort SessionsPlayer versus Player
Supported game languages
Not provided
Requires base game
Not provided
Standalone
Not provided
Age ratings
Not provided
Play modes
Single player
Perspectives
Third person

Release editions

Sources

Not provided