Grand Theft Auto - Vice City
Grand Theft Auto - Vice City is a Xbox racing game released in 2003 developed by Rockstar Games. It centers on driving and route control, route judgment, and speed and overtaking management, with controls and information arranged around the Duke or Controller S twin sticks, analog triggers, directional pad, and face buttons.
- AI score · out of 10
- 9.1 / 10
About this game
Grand Theft Auto - Vice City is a Xbox racing game centered on driving and route control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while standard or progressive-scan video, widescreen support, HDD caching, and Dolby Digital audio need to preserve action, state, and text readability together. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include disc loading, the internal HDD and cache, memory units, regional language, display modes, legacy controller ports, and retired Xbox Live services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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Original XboxAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An exceptional open-world benchmark
侠盗猎车手:罪恶都市 must be scored through its concrete design and platform release. driving, gunplay, property ownership, and wanted systems interlock across an open city, while missions allow meaningful route and vehicle choices; criminal expansion, property missions, side challenges, and a large vehicle set sustain progression, though the late property gate can interrupt pacing. neon color, period music, radio, and city landmarks create an unusually cohesive 1980s Miami-inspired identity. Its main limitation is that legacy aiming, camera behavior, checkpoints, and several mission difficulty spikes add friction today, while input, saving, loading, and compatibility are judged for this platform release. Independent assessment of the four dimensions produces 9.1. This revision corrects an earlier generic-platform baseline and does not use sales, user ratings, awards, or franchise recognition as quality evidence.
Strengths
- driving, gunplay, property ownership, and wanted systems interlock across an open city, while missions allow meaningful route and vehicle choices.
- criminal expansion, property missions, side challenges, and a large vehicle set sustain progression, though the late property gate can interrupt pacing.
- neon color, period music, radio, and city landmarks create an unusually cohesive 1980s Miami-inspired identity.
Weaknesses
- legacy aiming, camera behavior, checkpoints, and several mission difficulty spikes add friction today.
Who it is for: Players who value open-world agency, the combination of driving and gunplay, urban atmosphere, and mission-led storytelling.
Play notes: The score covers only this platform release; the originals' standing cannot erase practical port, remaster, compatibility, or service limitations.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension criminal expansion, property missions, side challenges, and a large vehicle set sustain progression, though the late property gate can interrupt pacing. Volume alone earns no credit; the judgment rests on whether variety and progression continue to support play. | Reviewed | 9.1 / 10 | Not provided |
| Dimension 侠盗猎车手:罪恶都市: driving, gunplay, property ownership, and wanted systems interlock across an open city, while missions allow meaningful route and vehicle choices. This score considers whether its actions produce sustained choice, feedback, and systemic interaction. | Reviewed | 9.3 / 10 | Not provided |
| Dimension neon color, period music, radio, and city landmarks create an unusually cohesive 1980s Miami-inspired identity. Presentation is judged through style, sound, animation, city readability, and narrative consistency. | Reviewed | 9.5 / 10 | Not provided |
| Dimension legacy aiming, camera behavior, checkpoints, and several mission difficulty spikes add friction today; input, saving, loading, and compatibility are judged for this platform release. The technical score covers response, stability, loading, controls, and compatibility for this release only. | Reviewed | 7.8 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Rockstar Games
- Release date
- 2003
- Platforms
- Original Xbox
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- ReplayableSolo-friendlyMain Story Under 10 HoursFast-pacedThird PersonDodgeDriving and RacingPick-up and PlayShort SessionsPlayer versus Player
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single player
- Perspectives
- Third person
Release editions
- Windows PCWorldwide2003
- PlayStation 2Worldwide2002
- Original XboxWorldwide2003
- PlayStation 3Worldwide2013
Game gallery
Sources
Not provided