Grand Theft Auto - Vice City Stories
Grand Theft Auto - Vice City Stories is a PSP racing game released in 2006 developed by Rockstar Games. It centers on vehicle control, route judgment, and speed and overtaking management, with controls and information arranged around the directional pad, single analog nub, shoulder and face buttons, with a camera or another accessory only where required.
- AI score · out of 10
- 8.6 / 10
About this game
Grand Theft Auto - Vice City Stories is a PSP racing game centered on vehicle control, route judgment, and speed and overtaking management. Tracks raise pressure through corners, rivals, and time targets, with progress divided into stages, tasks, matches, or growth milestones that make immediate goals understandable. Its value depends on whether these rules continue to create judgment and room for mastery rather than on length, sales, or series recognition. Short campaigns are judged by repeat-challenge value, while longer ones are judged by variety, pacing, and recovery after failure. Speed, track boundaries, and vehicle feedback determine driving readability, while the portable widescreen, UMD streaming, compressed audio, and handheld-scale interface need to preserve targets, text, and action readability. The genre-specific limitation is that visibility, collisions, steering precision, wheel support, or loading can limit consistency. Platform conditions also include single-nub camera control, UMD loading and noise, Memory Stick saves, battery life, regional language, ad hoc requirements, and retired online services affect present-day use. This description covers only this platform release and does not import features or conveniences from remasters, emulators, or other console editions.
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PlayStation PortableAI review
AI reviews are subjective assessments, not player ratings. See each review for its evidence and limitations.Published date:
An excellent open-world release with lasting strengths
侠盗猎车手:罪恶城市传奇 must be scored through its concrete design and platform release. handheld driving, gunplay, wanted levels, and business management preserve a full open-city loop, with empire attacks extending the series structure; the campaign, business missions, vehicles, and side activities offer substantial variety, while hard missions and sparse checkpoints amplify retries. period music, radio, acting, and a reworked familiar city preserve a strong identity within handheld limits. Its main limitation is that the PSP's single analog nub, small screen, and loading constraints make aiming, camera control, and high-speed driving harder to manage, while the PSP carries a full open city at handheld scale, while its single analog nub and screen remain clear limitations. Independent assessment of the four dimensions produces 8.6. This revision corrects an earlier generic-platform baseline and does not use sales, user ratings, awards, or franchise recognition as quality evidence.
Strengths
- handheld driving, gunplay, wanted levels, and business management preserve a full open-city loop, with empire attacks extending the series structure.
- the campaign, business missions, vehicles, and side activities offer substantial variety, while hard missions and sparse checkpoints amplify retries.
- period music, radio, acting, and a reworked familiar city preserve a strong identity within handheld limits.
Weaknesses
- the PSP's single analog nub, small screen, and loading constraints make aiming, camera control, and high-speed driving harder to manage.
Who it is for: Players who value open-world agency, the combination of driving and gunplay, urban atmosphere, and mission-led storytelling.
Play notes: The score covers only this platform release; the originals' standing cannot erase practical port, remaster, compatibility, or service limitations.
View scoring basis
| Dimension | Review state | Score | Weight |
|---|---|---|---|
| Dimension the campaign, business missions, vehicles, and side activities offer substantial variety, while hard missions and sparse checkpoints amplify retries. Volume alone earns no credit; the judgment rests on whether variety and progression continue to support play. | Reviewed | 8.7 / 10 | Not provided |
| Dimension 侠盗猎车手:罪恶城市传奇: handheld driving, gunplay, wanted levels, and business management preserve a full open-city loop, with empire attacks extending the series structure. This score considers whether its actions produce sustained choice, feedback, and systemic interaction. | Reviewed | 8.8 / 10 | Not provided |
| Dimension period music, radio, acting, and a reworked familiar city preserve a strong identity within handheld limits. Presentation is judged through style, sound, animation, city readability, and narrative consistency. | Reviewed | 9.0 / 10 | Not provided |
| Dimension the PSP's single analog nub, small screen, and loading constraints make aiming, camera control, and high-speed driving harder to manage; the PSP carries a full open city at handheld scale, while its single analog nub and screen remain clear limitations. The technical score covers response, stability, loading, controls, and compatibility for this release only. | Reviewed | 7.2 / 10 | Not provided |
Review sources
Not provided
Core information
- Developer
- Rockstar Games
- Publisher
- Take-Two InteractiveRockstar Games
- Release date
- 2006
- Platforms
- PlayStation Portable
- Content kind
- Game
- Release state
- Released
- Region
- Worldwide
- Official website
- Not provided
- Offline minimum players
- Not provided
- Offline maximum players
- Not provided
- Online minimum players
- Not provided
- Online maximum players
- Not provided
- Categories
- Action · Primary genre
- Tags
- DodgeDriving and RacingSolo-friendlyThird PersonPick-up and PlayShort SessionsFast-pacedPlayer versus PlayerMain Story Under 10 HoursReplayable
- Supported game languages
- Not provided
- Requires base game
- Not provided
- Standalone
- Not provided
- Age ratings
- Not provided
- Play modes
- Single playerMultiplayer
- Perspectives
- Third person
Release editions
- PlayStation PortableWorldwide2006
Game gallery
Sources
Not provided